Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 36
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 16
Learning Activities: 3
Classroom Resources: 13
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 13
Learning Activities: 1
Classroom Resources: 12
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 2
Classroom Resources: 2
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 7
Learning Activities: 1
Lesson Plans: 1
Classroom Resources: 5
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 21
Learning Activities: 4
Lesson Plans: 1
Classroom Resources: 16
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 4
Classroom Resources: 4
1) Remove background details from an everyday process to highlight essential properties.

Examples: When making a sandwich, the type of bread, condiments, meats, and/or vegetables do not affect the fact that one is making a sandwich.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 5
Classroom Resources: 5
2) Define a process as a function.

Example: Functions or sets of steps combined to produce a process: turning off your alarm + getting out of bed + brushing your teeth + getting dressed = morning routine.

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 9
Classroom Resources: 9
3) Create pseudocode that uses conditionals.

Examples: Using if/then/else (If it is raining then bring an umbrella else get wet).

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 0
4) Differentiate between flowcharts and pseudocode.

Example: Flowcharts use shapes to indicate what to do at each step while pseudocode uses text.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 24
Classroom Resources: 24
5) Identify algorithms that make use of sequencing, selection or iteration.

Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 19
Learning Activities: 2
Classroom Resources: 17
6) Identify steps in developing solutions to complex problems using computational thinking.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 7
Learning Activities: 4
Classroom Resources: 3
7) Describe how automation works to increase efficiency.

Example: Compare the amount of time/work to hand wash a car vs. using an automated car wash.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 16
Classroom Resources: 16
8) Create a program that initializes a variable.

Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 3
Learning Activities: 1
Classroom Resources: 2
9) Differentiate between a secure and a non-secure website including how they affect personal data.

Example: HTTP vs. HTTPS.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 6
Classroom Resources: 6
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 6
Learning Activities: 1
Classroom Resources: 5
11) Differentiate between appropriate and inappropriate digital content and the use of that content.

Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
12) Define digital permanence.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 10
Classroom Resources: 10
13) Define personal privacy, digital footprint, and open communication.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 2
Classroom Resources: 2
14) Discuss digital globalization and Internet censorship.

Examples: Software that scans a website for posts about potential threats; a person's ability to order a product directly from a manufacturer in another part of the world; a student in Africa can take an online math course created in the United States; web-hosting company prevents posting of content.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 8
Learning Activities: 1
Classroom Resources: 7
15) Identify emerging technologies in computing.

Global Collaborator
Creative Communications
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 6
Learning Activities: 1
Classroom Resources: 5
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
17) Type 30 words per minute with 95% accuracy using appropriate keyboarding techniques.

Social Interactions
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 2
Classroom Resources: 2
18) Define censorship.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 4
Classroom Resources: 4
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 7
Classroom Resources: 7
20) Identify data transferring protocols, visualization, and the purpose of data and methods of storage.

Examples: Using an online collection tool or form to collect data that is then stored in a spreadsheet or database.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 20
Learning Activities: 1
Classroom Resources: 19
21) Identify varying data structures/systems and methods of classification, including decimal and binary.

Examples: Difference between a bit and a byte, bit representation, pixels.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 2
Classroom Resources: 2
22) Summarize the purpose of the American Standard Code for Information Interchange (ASCII).

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 8
Classroom Resources: 8
23) Discuss how digital devices may be used to collect, analyze, and present information.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
24) Compare and contrast types of networks.

Examples: Wired, wireless (WiFi), local, wide area, mobile, Internet, and intranet.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
25) Differentiate between secure and non-secure systems.

Modeling and Simulation
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 1
Classroom Resources: 1
26) Explain why professionals may use models as logical representations of physical, mathematical, or logical systems or processes.

Example: Students will discuss why an engineer may build a model of a building before actually constructing the building.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 2
Classroom Resources: 2
27) Explain how simulations serve to implement models.

Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
28) Define assistive technologies and state reasons they may be needed.

Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 9
Learning Activities: 4
Classroom Resources: 5
29) Define artificial intelligence and identify examples of artificial intelligence in the community.

Examples: Image recognition, voice assistants.

Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 6
All Resources: 19
Learning Activities: 1
Classroom Resources: 18
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.