ALEX Classroom Resources

ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (6) 22 :
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

[DLIT] (6) 25 :
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

[DLIT] (6) 29 :
23) Discuss how digital devices may be used to collect, analyze, and present information.

[DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 29 :
23) Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems.

[DLIT] (7) 33 :
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 23 :
17) Communicate and publish individually or collaboratively to persuade peers, experts, or community about issues and problems.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Visual Learning
URL: https://www.remc.org/21Things4Students/21/2-visual-learning/
Description:

As part of this activity, you will be learning how to create visual organizers and how to create and use QR codes in learning.


LEARNING OBJECTIVES

When you have completed this Thing you will:

  1. Know how to set a personal learning goal and reflect on my progress [Empowered Learner]

  2. Be able to organize and manage information [Knowledge Constructor]

  3. Understand how to use a scientific design process to collect and analyze information [Innovative Designer]

  4. Be able to express myself and share my ideas and work digitally [Creative Communicator]

  5. Be able to collaborate with a group to create an original design [Creative Communicator, Innovative Designer]



   View Standards     Standard(s): [DLIT] (4) 22 :
16) Gather and organize data to answer a question using a variety of computing and data visualization methods.

Examples: Sorting, totaling, averaging, charts, and graphs.

[DLIT] (6) 25 :
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

[DLIT] (9-12) 37 :
31) Create interactive data visualizations using software tools to help others understand real-world phenomena.

Subject: Digital Literacy and Computer Science (4 - 12)
Title: Dig the Data
URL: https://www.remc.org/21Things4Students/21/13-dig-the-data/
Description:

The word dig can be a metaphor for thinking through a problem or issue or figuring something out so that you can make a decision based on your findings. In this Thing, you will dig through the Quests to collect, organize and analyze data.

This activity contains ten Quests. You will learn to create spreadsheets and charts, use formulas, and make decisions based on data. Dig In!


LEARNING OBJECTIVES

When you have completed this activity you will:

  1. know how to analyze data and create different visual representations [Computational Thinker, Creative Communicator]

  2. understand how spreadsheets, charts, and visual representations can help organize, evaluate, and present data [Knowledge Constructor]

  3. know different ways of organizing and sharing abstract representations of data [Creative Communicator]



   View Standards     Standard(s): [DLIT] (6) 25 :
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

[DLIT] (6) 26 :
20) Identify data transferring protocols, visualization, and the purpose of data and methods of storage.

Examples: Using an online collection tool or form to collect data that is then stored in a spreadsheet or database.

[DLIT] (6) 27 :
21) Identify varying data structures/systems and methods of classification, including decimal and binary.

Examples: Difference between a bit and a byte, bit representation, pixels.

[DLIT] (7) 15 :
9) Identify common methods of securing data.

Examples: Permissions, encryption, vault, locked closet.

[DLIT] (7) 26 :
20) Evaluate the validity and accuracy of a data set.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Error Detection
URL: https://classic.csunplugged.org/error-detection/
Description:

The world is a noisy place, and errors can occur whenever information is stored or transmitted. Error detection techniques add extra parity bits to data to determine when errors have occurred.

This activity is a magic trick which most audiences find intriguing. In the trick the demonstrator is “magically” able to figure which one out of dozens of cards has been turned over, using the same methods that computers use to figure out if an error has occurred in data storage.



   View Standards     Standard(s): [DLIT] (6) 25 :
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

[DLIT] (6) 26 :
20) Identify data transferring protocols, visualization, and the purpose of data and methods of storage.

Examples: Using an online collection tool or form to collect data that is then stored in a spreadsheet or database.

[DLIT] (7) 15 :
9) Identify common methods of securing data.

Examples: Permissions, encryption, vault, locked closet.

[DLIT] (7) 26 :
20) Evaluate the validity and accuracy of a data set.

[DLIT] (7) 33 :
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 5 Chapter 2 Lesson 10: Problem Solving with Big Data (18-19)
URL: https://studio.code.org/s/csd5-2018/stage/10/puzzle/1?section_id=1888730
Description:

In this lesson, students look at how data is collected and used by organizations to solve problems in the real world. The lesson begins with a quick review of the data problem-solving process they explored in the last lesson. Then students are presented with three scenarios that could be solved using data, brainstorm the types of data they would want to solve them, and how they could collect the data. Each problem is designed to reflect a real-world service that exists. After brainstorming, students watch a video about a real-world service and record notes about what data is collected by the real-world service and how it is used. At the end of the lesson, students record whether data was provided actively by a user, was recorded passively, or is collected by sensors.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 4

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