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Classroom Resources (6)


ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (2) 11 :
5) Cite media and/or owners of digital content at an age-appropriate level.

Example: Basic website citation.

[DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

[DLIT] (9-12) 22 :
16) Identify laws regarding the use of technology and their consequences and implications.

Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.

Subject: Digital Literacy and Computer Science (2 - 12)
Title: Teaching Students to Legally Use Images Online
URL: https://www.cultofpedagogy.com/online-images/
Description:

As our students create more and more digital products—blog posts, videos, podcasts, e-books—they should be using images to enhance them. Images grab an audience’s attention, they can illustrate key concepts, set a certain tone, and present a more complete understanding of the ideas you’re putting out there.

And the internet is absolutely teeming with images students can grab and use in a matter of seconds. But in most cases, they SHOULD NOT GRAB. Despite the fact that these images are easy to get, using them may be illegal.

Use the information in this blog post to teach students to either create their own images or legally use images found online, including proper citation. 



   View Standards     Standard(s): [DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (7) 18 :
12) Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.

[DLIT] (8) 17 :
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Be Legal and Fair
URL: https://www.remc.org/21Things4Students/21/be-legal--fair/
Description:

Technology has brought about a potential crisis. It seems that a lot of artwork, literature, and music by our most creative authors, musicians, and artists have fallen into the hands of pirates. Our artists can no longer support themselves nor feel safe in creating new work. Their work is being shared all over the Internet as we speak. We need to put a stop to this. What would happen if your favorite musicians stopped writing and publishing their music? Do you want to listen to the music of your grandparents? That's where this assignment comes in.

For this activity, you will find out what we can do to make sure creative work remains under proper control. You will investigate the laws of copyright and report your findings back to your teacher. You will also need to find out if there is a way to legitimately use the work done by others so that you are not accused of operating illegally. Your assignment includes spreading the word so that others know the rules. When you have made a creative work of your own you will check it for originality and you will also learn of a way to protect that work so that you will be assured you are given proper credit for a job well done.

LEARNING OBJECTIVES

When you have completed this activity you will:

1. know about copyright and fair use [Digital Citizen]
2. understand the social responsibility of using copyrighted materials [Digital Citizen]
3. know how to recognize and avoid plagiarism [Digital Citizen]
4. know how to use creative commons licenses [Digital Citizen]



   View Standards     Standard(s): [DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

[DLIT] (6) 19 :
13) Define personal privacy, digital footprint, and open communication.

Subject: Digital Literacy and Computer Science (6)
Title: The Law and Ethics
URL: https://www.bbc.com/bitesize/guides/z9nk87h/revision/1
Description:

Computer-related laws exist to protect users. By being aware of the laws we can stay safe whilst online.

Computers are fantastic - they help us to learn, share, communicate and find entertainment. However, it is also possible for computers to be used to aid illegal activities. An understanding of computer-related laws in the United Kingdom is needed to make sure we stay on the right side of the law.

While this lesson was created in the UK, it creates an opportunity to explore local laws as well as provides excellent talking points. 



   View Standards     Standard(s): [DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

Subject: Digital Literacy and Computer Science (6)
Title: Computer Science Fundamentals Unit 6 Course E Lesson 17: Digital Sharing (2018)
URL: https://curriculum.code.org/csf-18/coursee/17/
Description:

Loaned to Computer Science Fundamentals by the team at Copyright and Creativity, this lesson exists to help students understand the challenges and benefits of respecting ownership and copyright, particularly in digital environments. Students should be encouraged to respect artists’ rights as an important part of being an ethical digital citizen.

Students will soon be creating projects to share and most of these projects will contain either code or imagery that students did not create themselves. This lesson is here to show students the proper way to handle the use of content that is not their own.

Students will be able to:
- interpret ethical sharing of copyrighted material vs. sharing that is not ethical.
- understand their own rights regarding materials that they have created.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

[DLIT] (7) 14 :
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 2 Chapter 1 Lesson 8: Clean Code and Debugging
URL: https://studio.code.org/s/csd2-2018/stage/8/puzzle/1
Description:

This lesson covers common issues that arise when designing web pages in HTML to include the use of intellectual property. The class will correct errors in a sequence of increasingly complex web pages found on Code Studio and learn the importance of comments (narratives), whitespace, and indentation as tools for making web pages easier to read.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 16 :
10) Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

[DLIT] (7) 14 :
8) Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (7) 23 :
17) Publish content to be available for external feedback.

Subject: Digital Literacy and Computer Science (6 - 7)
Title: Computer Science Discoveries Unit 2 Chapter 1 Lesson 9: Project - Multi-Page Website
URL: https://studio.code.org/s/csd2-2018/stage/9/puzzle/1
Description:

This lesson covers hyperlinks, which allow web developers to connect pages together into one website. The class will link together all the previous pages into one project and create navigation bars for each page before publishing the entire site to the Web.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 6

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