Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 34
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 13
Classroom Resources: 13
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 4
Classroom Resources: 4
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 2
Classroom Resources: 2
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 9
Learning Activities: 5
Lesson Plans: 3
Classroom Resources: 1
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 8
Learning Activities: 3
Lesson Plans: 1
Classroom Resources: 4
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
1) Construct a complex system of numbers or letters to represent information.

Example: Student-created complex secret codes using more than one form to solve a problem or answer a question.

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 26
Classroom Resources: 26
2) Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

Examples: Program the movement of a character, robot, or person through a maze.
Define a variable that can be changed or updated.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 7
Learning Activities: 1
Classroom Resources: 6
3) Create an algorithm that is defined by simple pseudocode.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 4
Learning Activities: 1
Classroom Resources: 3
4) Create a simple pseudocode.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 6
Classroom Resources: 6
5) Develop and recommend solutions to a given problem and explain the process to an audience.

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 28
Classroom Resources: 28
6) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 8
Classroom Resources: 8
7) Identify variables.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 13
Classroom Resources: 13
8) Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.

Examples: Set initial value of a variable, updating variables.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 7
Learning Activities: 2
Classroom Resources: 5
9) Explain the proper use and operation of security technologies.

Examples: Passwords, virus protection software, spam filters, pop-up blockers, cookies.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 5
Classroom Resources: 5
10) Identify appropriate and inappropriate uses of communication technology and discuss the permanence of actions in the digital world.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
11) Explain that laws and tools exist to help ensure that people of varying abilities can access electronic and information technology.

Examples: Section 508, Telecommunication Act of 1996, Braille, closed captioning, text to speech.

Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 4
Classroom Resources: 4
12) Explain the different forms of web advertising and why websites, digital resources, and artifacts may include advertisements that may collect personal information.

Examples: personalized web experiences based on tailored web searches, maintaining search history, quicker access to relevant information.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Learning Activities: 1
13) Share knowledge of resources in the community that can give people access to technology.

Example: student created print and/or digital resource to share WiFi or other connectivity opportunities within the community.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 6
Classroom Resources: 6
14) Analyze the impact of social media on individuals, families, and society.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
15) Explore and predict how advances in computing technologies affect job opportunities and/or processes now and in the future.

Global Collaborator
Communication
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 4
Learning Activities: 1
Lesson Plans: 2
Classroom Resources: 1
16) Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 6
Learning Activities: 2
Lesson Plans: 4
17) Publish organized information in different ways to make it more useful or relevant.

Examples: Infographic, student created website.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
18) Type 25 words per minute with 95% accuracy using appropriate keyboarding techniques.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 7
Lesson Plans: 2
Classroom Resources: 5
19) Conduct advanced keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness.

Examples: Search techniques, check for credibility and validity.

Social Interactions
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 3
Learning Activities: 1
Classroom Resources: 2
20) Collaborate locally and globally using online digital tools under teacher supervision.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 2
Classroom Resources: 2
21) Manipulate data to answer a question using a variety of computing methods and tools to collect, organize, graph, analyze, and publish the resulting information.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
22) Identify computing services that may be initially turned on by default.

Examples: Geolocations, geotagging.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
23) Identify the key components of a network.

Examples: Links, nodes, networking devices.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 2
Classroom Resources: 2
24) Describe the need for authentication of users and devices as it relates to access permissions, privacy, and security.

Examples: Logging in at school, logging personal devices to public networks.

Modeling and Simulations
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
25) Analyze the concepts, features, and behaviors illustrated by a simulation.

Examples: Object motion, weather, ecosystem, predator/prey.

Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 3
Learning Activities: 1
Classroom Resources: 2
26) Connect data from a simulation to real-life events.

Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 1
Classroom Resources: 1
27) Define social engineering and discuss possible defenses.

Examples: Phishing, impersonating

Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 5
All Resources: 19
Learning Activities: 1
Classroom Resources: 18
28) Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.

Examples: Design backpack for a specific user's needs; design a method to collect and transport water without the benefit of faucets; design boats that need to hold as much payload as possible before sinking; design models of chairs based on specific user needs.