Standard(s):
[DLIT] (3) 13 : 7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
Examples: Sequencing cards for unplugged activities, online coding practice.
[DLIT] (4) 13 : 7) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
[DLIT] (4) 22 : 16) Gather and organize data to answer a question using a variety of computing and data visualization methods.
Examples: Sorting, totaling, averaging, charts, and graphs.
[DLIT] (4) 25 : 19) Use data from a simulation to answer a question collaboratively.
[DLIT] (5) 8 : 2) Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
Examples: Program the movement of a character, robot, or person through a maze.
Define a variable that can be changed or updated.
[DLIT] (5) 12 : 6) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.
[DLIT] (5) 14 : 8) Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.
Examples: Set initial value of a variable, updating variables.
[DLIT] (5) 27 : 21) Manipulate data to answer a question using a variety of computing methods and tools to collect, organize, graph, analyze, and publish the resulting information.
[DLIT] (5) 32 : 26) Connect data from a simulation to real-life events.
[DLIT] (6) 11 : 5) Identify algorithms that make use of sequencing, selection or iteration.
Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).
[DLIT] (6) 14 : 8) Create a program that initializes a variable.
Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.
[DLIT] (7) 12 : 6) Create and organize algorithms in order to automate a process efficiently.
Example: Set of recipes (algorithms) for preparing a complete meal.
[DLIT] (7) 13 : 7) Create a program that updates the value of a variable in the program.
Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).