Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 35
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 15
Learning Activities: 3
Classroom Resources: 12
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 2
Learning Activities: 1
Classroom Resources: 1
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 11
Learning Activities: 1
Classroom Resources: 10
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 1
Classroom Resources: 1
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 11
Learning Activities: 1
Classroom Resources: 10
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 19
Learning Activities: 5
Lesson Plans: 1
Classroom Resources: 13
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 8
Classroom Resources: 8
1) Design a function using a programming language that demonstrates abstraction.

Example: Create a program that utilizes functions in an effort remove repetitive sequences of steps.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 2
Classroom Resources: 2
2) Explain how abstraction is used in a given function.

Example: Examine a set of block-based code and explain how abstraction was used.

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 13
Learning Activities: 1
Classroom Resources: 12
3) Create an algorithm using a programming language that includes the use of sequencing, selections, or iterations.

Example: Use a block-based or script programming language
Step 1: Start
Step 2: Declare variables a, b and c.
Step 3: Read variables a, b and c.
Step 4: If a>b
      If a>c
         Display a is the largest number.
     Else
         Display c is the largest number.
   Else
      If b>c
         Display b is the largest number.
      Else
         Display c is the greatest number.
Step 5: Stop

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 4
Classroom Resources: 4
4) Create a function to simplify a task.

Example: 38 = 3*3*3*3*3*3*3*3; =(Average) used in a spreadsheet to average a given list of grades.

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 17
Classroom Resources: 17
5) Discuss the efficiency of an algorithm or technology used to solve complex problems.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 8
Learning Activities: 1
Classroom Resources: 7
6) Describe how algorithmic processes and automation increase efficiency.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 16
Classroom Resources: 16
7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

Examples: Make a game, interactive card, story, or adventure game.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 0
8) Compare and contrast common methods of securing data.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 1
Classroom Resources: 1
9) Secure a file or other data.

Examples: lock spreadsheet cell(s), password protect, encrypt.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 4
Classroom Resources: 4
10) Analyze different modes of social engineering and their effectiveness.

Examples: Phishing, hoaxes, impersonation, baiting, spoofing.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 12
Learning Activities: 1
Classroom Resources: 11
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 5
Classroom Resources: 5
12) Cite evidence of the positive and negative effects of data permanence on personal and professional digital identity.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 7
Classroom Resources: 7
13) Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 8
Learning Activities: 4
Classroom Resources: 4
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 11
Classroom Resources: 11
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Global Collaborator
Creative Communications
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 12
Learning Activities: 2
Classroom Resources: 10
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 5
Learning Activities: 1
Classroom Resources: 4
17) Communicate and publish individually or collaboratively to persuade peers, experts, or community about issues and problems.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 1
Classroom Resources: 1
18) Type 40 words per minute with 95% accuracy using appropriate keyboarding techniques.

Social Interactions
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 2
Classroom Resources: 2
19) Critique the impacts of censorship as it impacts global society.

Example: Create a presentation outlining the social implications of limiting access to web content by favoring or blocking particular products or websites.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 4
Classroom Resources: 4
20) Examine an artifact that demonstrates bias through distorting, exaggerating, or misrepresenting data and redesign it using factual, relevant, unbiased content to more accurately reflect the truth.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 3
Classroom Resources: 3
21) Differentiate types of data storage and apply most efficient structure.

Examples: Stack, array, queue, table, database.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 6
Classroom Resources: 6
22) Encrypt and decrypt various data.

Example: Create and decipher a message sent in a secret code.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 5
Classroom Resources: 5
23) Design a digital artifact to propose a solution for a content-related problem.

Example: Create a presentation outlining how to create a cost-efficient method to melt snow on roads during the winter.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 6
Classroom Resources: 6
24) Compare and contrast common methods of cybersecurity.

Example: Discuss how password protections and encryption are similar and different.

Modeling and Simulation
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 2
Classroom Resources: 2
25) Create a model that represents a system.

Example: Food chain, supply and demand.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 1
Learning Activities: 1
26) Create a simulation that tests a specific model.

Examples: Demonstrate that pressure changes with temperature in a controlled environment; demonstrate that rocket design affects the height of a rocket's launch; demonstrate that the amount of water changes the height of a plant.

Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 4
Classroom Resources: 4
27) Analyze assistive technologies and how they improve the quality of life for users.

Example: Research multiple speech to text technologies and write a persuasive essay in favor of one over another.

Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 1
Classroom Resources: 1
28) Develop a logical argument for and against artificial intelligence.

Examples: Students debate the use of artificial intelligence in self-driving vehicles.
Students write a persuasive essay to argue for or against digital personal assistants.

Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 8
All Resources: 20
Classroom Resources: 20
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.