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Classroom Resources (11)


ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (8) 19 :
13) Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

[DLIT] (8) 20 :
14) Analyze current events related to computing and their effects on education, the workplace, individuals, communities, and global society.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Global Collaboration
URL: https://www.remc.org/21Things4Students/21/20-global-collaboration/
Description:

Global collaboration is an increasingly important skill for students and adults. As our world becomes more interconnected, many jobs will require this kind of collaboration. Solving problems that affect our daily lives increasingly calls for global collaboration efforts.

How globally connected are you? You might have relatives that live in another country. Perhaps one of your parents travels to other countries for their job or has video conferences with someone in another part of the world. Maybe you came from a different country than where you live now.

If you are passionate about making a difference in the world, you will certainly need to tap into some global collaboration skills! There is a huge need for global thinkers and collaborators of all ages to work together, now more than ever, to help solve problems and work together on solutions.


LEARNING OBJECTIVES

When you have completed this activity you will:​

  1. be able to identify important skills and characteristics of effective global collaborators [Global Collaborator]
  2. understand why it is necessary to respect the cultures and customs of others [Global Collaborator]
  3. apply these skills in a Global Collaboration [Global Collaborator]
  4. communicate the results of your global experience with others [Creative Communicator]
  5. review a global or national issue and develop ideas for raising awareness or designing solutions [Global Collaborator and Innovative Designer]


   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 8: Designing Apps for Good (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/8/puzzle/1
Description:

To kick off the app design project, the class organizes into teams and starts exploring app topics. Several example socially impactful apps serve as inspiration for the project.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 9: Market Research (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/9/puzzle/1
Description:

Dive into app development by exploring existing apps that may serve similar users. Each group identifies a handful of apps that address the same topic they are working on, using those apps to help refine the app idea they will pursue.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 10: Paper Prototypes (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/10/puzzle/1
Description:

Paper prototypes allow developers to quickly test ideas before investing a lot of time writing code. In this lesson, teams explore some example apps created in App Lab, using those apps to help inform the first paper prototypes of their apps.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (7) 36 :
30) Apply the problem-solving process to solve real-world problems.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

[DLIT] (8) 35 :
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 11: Prototype Testing (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/11/puzzle/1
Description:

In this lesson, teams test out their paper prototypes with other members of the class. With one student role playing the computer, one narrating, and the rest observing, teams will get immediate feedback on their app designs which will inform the next version of their app prototypes.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (7) 36 :
30) Apply the problem-solving process to solve real-world problems.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

[DLIT] (8) 35 :
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 12: Digital Design (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/12/puzzle/1
Description:

Having developed, tested, and gathered feedback on a paper prototype, teams now move to App Lab to build the next iteration of their apps. Using the drag-and-drop Design Mode, each team member builds out at least one page of their team's app, responding to feedback that was received in the previous round of testing.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 36 :
30) Apply the problem-solving process to solve real-world problems.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 35 :
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 13: Linking Screens (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/13/puzzle/1
Description:

Building on the screens that the class designed in the previous lesson, teams combine screens into a single app. Simple code can then be added to make button clicks change to the appropriate screen.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (7) 22 :
16) Construct content designed for specific audiences through an appropriate medium.

Examples: Design a multi-media children's e-book with an appropriate readability level.

[DLIT] (7) 36 :
30) Apply the problem-solving process to solve real-world problems.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

[DLIT] (8) 35 :
29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

Examples: Create a public service announcement or design a computer program, game, or application.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 2 Lesson 14: Testing the App (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/14/puzzle/1
Description:

Teams run another round of user testing, this time with their interactive prototype. Feedback gathered from this round of testing will inform the final iteration of the app prototypes.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 1 Lesson 1: Analysis of Design (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/1/puzzle/1
Description:

The class explores a variety of different teapot designs to consider how design choices are made and why. Using the teapots as an example, the class will explore the relationship between users, their needs, and the design of the objects they use.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (7) 21 :
15) Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet?

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (7 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 1 Lesson 2: Understanding Your User (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/2/puzzle/1
Description:

Using user profiles, the class explores how different users might react to a variety of products. Role-playing as a different person, each member of the class will get to experience designs through someone else's eyes.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (6) 32 :
26) Explain why professionals may use models as logical representations of physical, mathematical, or logical systems or processes.

Example: Students will discuss why an engineer may build a model of a building before actually constructing the building.

[DLIT] (6) 33 :
27) Explain how simulations serve to implement models.

[DLIT] (8) 21 :
15) Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 4 Chapter 1 Lesson 4: User Interfaces (18-19)
URL: https://studio.code.org/s/csd4-2018/stage/4/puzzle/1
Description:

See how a paper prototype can be used to test and get feedback on software before writing any code. To help out a developer with their idea, the class tests and provides an app prototype made of paper.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 11

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