ALEX Resources

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Learning Activities (1) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (10)


ALEX Learning Activities  
   View Standards     Standard(s): [DLIT] (8) 17 :
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

Subject: Digital Literacy and Computer Science (8)
Title: Sharing Secrets
Description:

Students will research security questions and create an artifact (poster, brochure, web page, video, etc.) highlighting information that should never be shared on social media or other public forums to warn users of tactics used by social engineers to gather personal data.

This activity was created as a result of the DLCS COS Resource Development Summit.




ALEX Learning Activities: 1

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 17 :
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

Subject: Digital Literacy and Computer Science (8 - 12)
Title: Web Junkie: Investigating Internet Addiction
URL: https://www.pbslearningmedia.org/resource/dc28abfa-c04f-418c-b433-4b60f79f6ecc/investigating-internet-addiction/
Description:

This lesson uses the documentary film Web Junkie as a springboard for a project-based research exercise, assigning students to investigate whether Internet addiction is a problem in their community.



   View Standards     Standard(s): [DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 19 :
13) Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 26 :
20) Evaluate strategies to manage digital identity and reputation with awareness of the permanent impact of actions in a digital world.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Bot or Not? How Fake Social Media Accounts Could Influence Voting
URL: https://www.pbslearningmedia.org/resource/ccabb2b1-491f-4efe-9590-6302f70899e9/lesson-plan-bot-or-not-how-fake-social-media-accounts-could-influence-voting/
Description:

The invention of social media has provided us with a wide range of opportunities to become more informed on key issues and engage in the democratic process. However, it has also created space for individuals to try to influence public opinion around a particular political agenda through the creation of thousands of phony social media accounts, or computer-generated ‘bots.’

In this PBS NewsHour lesson, students will examine how the invention of the bot on social media websites like Twitter plays a role in influencing public opinion. Students will then invent their own bot to spread awareness about an issue they care about.



   View Standards     Standard(s): [DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 22 :
16) Present content designed for specific audiences through an appropriate medium.

Example: Create and share a help video for a senior's center that provides tips for online safety.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 22 :
16) Identify laws regarding the use of technology and their consequences and implications.

Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Intellectual Property and Trademarks
URL: https://www.uspto.gov/sites/default/files/kids/icreatm_guide_hs.pdf
Description:

The lesson begins on page 26 of the document accessed via the resource link.

Students will:

- be able to define the term "trademark".

- categorize products as generic or brand name.

- identify popular trademarks.

- identify symbols associated with the protection of trademarks.

- utilize a trademark database. 

- create a custom trademark and present it to the class. 



   View Standards     Standard(s): [DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 22 :
16) Identify laws regarding the use of technology and their consequences and implications.

Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Intellectual Property and Copyright
URL: https://www.uspto.gov/sites/default/files/kids/icreatm_guide_hs.pdf
Description:

Lesson begins on page 34 of the document accessed via the resource link.

Students will:

- understand how copyright laws apply to creative works of authorship.

- create a work to be registered.

- define the terms: copyright, public domain, plagiarism.

- identify where on websites copyright notices are displayed and what information is included with the notice.

- identify what copyright does not protect.

-learn how to register a copyright notice.



   View Standards     Standard(s): [DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 17 :
11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.

Example: Students create a brochure that highlights the consequences of illegally downloading media.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 22 :
16) Identify laws regarding the use of technology and their consequences and implications.

Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.

[DLIT] (9-12) 24 :
18) Explain the beneficial and harmful effects that intellectual property laws can have on innovation.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Intellectual Property Theft
URL: https://www.uspto.gov/sites/default/files/kids/icreatm_guide_hs.pdf
Description:

The lesson begins on page 43 of the document accessed via the resource link.

Students will:

- identify different types of media as intellectual property: writings, music, videos, computer games, etc.

-understand that intellectual property laws protect online and offline material.

-understand that it is stealing from real people if one copies copyright-protected material or downloads material from the internet without permission.

-understand it is against the law to download copyright-protected videos, music, etc. from the internet without permission.

- investigate famous cases of trade secret theft.

- investigate peer-to-peer networks.



   View Standards     Standard(s): [DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 19 :
13) Compare and contrast information available locally and globally.

Example: Review an article published in the United States and compare to an article on the same subject published in China.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 19 :
13) Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Getting to the Source
URL: https://newseumed.org/tools/lesson-plan/getting-source
Description:

A layered graphic helps students understand how a news story goes from raw information – the source – to their newsfeed or text chain; then students zero in on sources in real-life news stories.

You are in need of Fact Finder: Your Foolproof Guide to Media Literacy’s 11 flexible, multimedia lesson plans to tackle these challenges. Eight skill-building lesson plans introduce essential media literacy concepts through engaging explainer videos and colorful infographics that help students revisit, retain and apply the key concepts. The accompanying News or Noise? Media Map provides a collection of examples ready for students to analyze and evaluate with the support of worksheets and discussion prompts. Three reporting lesson plans help students take what they’ve learned and apply it to their own content creation, inspired by the issues that matter to them.

A layered graphic helps students understand how a news story goes from raw information – the source – to their newsfeed or text chain; then students zero in on sources in real-life news stories.

You will need to create a free account to access this lesson plan. 



   View Standards     Standard(s): [DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (9-12) 5 :
R5) Locate and curate information from digital sources to answer research questions.

Subject: Digital Literacy and Computer Science (6 - 12)
Title: Quick Skim or Deep Dive? Picking the Right Search Strategy
URL: https://newseumed.org/tools/lesson-plan/quick-skim-or-deep-dive-picking-right-search-strategy
Description:

A nautically-themed infographic with an accompanying video helps students understand how to tailor the search process to the complexity of the question; then students put their new search strategies to work.

Users must create a free account to access this resource. 



   View Standards     Standard(s): [DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (6) 22 :
16) Communicate and/or publish collaboratively to inform others from a variety of backgrounds and cultures about issues and problems.

[DLIT] (6) 25 :
19) Track data change from a variety of sources.

Example: Use editing or versioning tools to track changes to data.

[DLIT] (6) 29 :
23) Discuss how digital devices may be used to collect, analyze, and present information.

[DLIT] (6) 36 :
30) Discuss and apply the components of the problem-solving process.

Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.

[DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 29 :
23) Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems.

[DLIT] (7) 33 :
27) Identify data needed to create a model or simulation of a given event.

Examples: When creating a random name generator, the program needs access to a list of possible names.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 23 :
17) Communicate and publish individually or collaboratively to persuade peers, experts, or community about issues and problems.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Visual Learning
URL: https://www.remc.org/21Things4Students/21/2-visual-learning/
Description:

As part of this activity, you will be learning how to create visual organizers and how to create and use QR codes in learning.


LEARNING OBJECTIVES

When you have completed this Thing you will:

  1. Know how to set a personal learning goal and reflect on my progress [Empowered Learner]

  2. Be able to organize and manage information [Knowledge Constructor]

  3. Understand how to use a scientific design process to collect and analyze information [Innovative Designer]

  4. Be able to express myself and share my ideas and work digitally [Creative Communicator]

  5. Be able to collaborate with a group to create an original design [Creative Communicator, Innovative Designer]



   View Standards     Standard(s): [DLIT] (5) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (5) 25 :
19) Conduct advanced keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness.

Examples: Search techniques, check for credibility and validity.

[DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

Subject: Digital Literacy and Computer Science (5 - 8)
Title: Searching Strategies
URL: https://www.remc.org/21Things4Students/21/9-search-strategies/
Description:

Welcome to Search Strategies! If you are like most people, it is very easy to get lost and spend hours trying to find the correct answer to your question while on the Internet. Never fear, because you are going to learn the best sites for doing your research and you will never again spend hours lost in the huge spiderweb of the Internet.  


LEARNING OBJECTIVES

When you have completed this activity you will:​

  1. know how to search for and evaluate information [Knowledge Constructor]

  2. know the best tools for doing research [Knowledge Constructor]

  3. know how to search safely [Knowledge Constructor]

  4. be able to properly cite resources [Knowledge Constructor]



   View Standards     Standard(s): [DLIT] (6) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (8) 5 :
R5) Locate and curate information from digital sources to answer research questions.

Subject: Digital Literacy and Computer Science (6 - 8)
Title: Computer Science Discoveries Unit 2 Chapter 1 Lesson 7: Intellectual Property and Images
URL: https://studio.code.org/s/csd2-2018/stage/7/puzzle/1
Description:

This lesson covers how to use media such as images, video, or music created by others on a website. In addition, students will respect the rights of the creator of that media by reviewing content permissions. After first studying Creative Commons licensing, the class learns how to add images to web pages, and how to give proper attribution when doing so.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 10

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