All Trails is an online and app based resource that can be used to identify walking, running, biking, and hiking trails all over the globe. This resource categorizes trails in different categories based on difficulty, length, and terrain. Using the app, users can track their real-time position on specific trails. This is a great tool that can make users feel comfortable exercising on a new trail.
There is a free and upgraded (pro) version.
This is a resource library with downloadable PDFs related to the topics of online safety, cyberbullying, social media, cell phone safety, and technology use. These resources are geared for both students and educators.
By the end of the lesson, students will:
Be introduced to the skill of analyzing influences;
Be able to describe the difference between an internal and external influence;
Review and analyze a series of pictures, ads, and videos (from healthy eating, ATOD, and violence prevention content areas) to determine how they feel after watching/seeing the images and if it is a positive or negative influence;
Be able to explain if someone is influenced in a negative way how it may impact their behaviors; and
Describe a variety of ways we are influenced.
Learn about Multiple Sclerosis or MS. Kerrie Giesen, who suffers from multiple sclerosis, describes what MS is and how to work with it using adaptive equipment for the best quality of life.
Meet Ryan Halligan, the victim of a vicious cyberbullying campaign. After Ryan committed suicide, his father, John, went on Ryan's computer to search for answers. As Ryan's friends opened up online to John, he learned about the taunting that his son endured both at school and online.
The source is an informational PDF about the pros and cons of the use of technology as it affects personal, family, and community health. The guide covers issues to raise with kids about living their lives online. To access the PDF, scroll to the bottom and click on the Printable PDF link. The resource also has an option to purchase free copies of the guide. The resource has additional links for information on Kids and Technology.
This alignment results from the ALEX Health/PE COS Resource Alignment Summit.
This resource is part of the Frontline collection, describing the evolution of digital media from an industry that sought out teens to one in which teens seek out content to “like.” As school-aged children spend more time in digital spaces, companies are able to use information that they gather from their activities. This is different from how it once was. In 2001, corporations chased kids down and tried to sell cool teen culture back to them. Today, teens tell the world what they think is cool using the social currency of their generation: likes, follows, friends, and retweets. When kids like something online, it becomes part of the identity that they broadcast to the world.