Steve Trash teaches kids about science with fun and magic. The show is filmed in Alabama.
Soil is not dirt, it’s so much much more. Steve illustrates the value and importance of soil to all living things on Earth. Then, Steve helps shine a light on digital collaboration, a great way to work digitally with your friends to solve problems.
How do we act when we are on the Internet? Here are some good manners when we are on the Internet. Use good words, not rude or bad words. Be patient with others. Sometimes others are beginners and are just learning how to use the Internet. This video can be played to demonstrate appropriate behaviors for working with others responsibly and kindly during a lesson on communicating in a digital environment.
Students consider the feelings of themselves and others when making decisions about when, where, and how much to use technology. Through video and song, students will learn to balance the time they use technology and when to take breaks.
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When students run into a barrier while answering a question or working on a project, it’s so easy for them to get frustrated and give up. This lesson will introduce students to the idea that frustration can be an important part of learning. Here, frustration is presented as a step in the creative process, rather than a sign of failure.
This lesson can be done over one or two class sessions. If you have more time, feel free to draw out the building and revising phase of the Marble Run activity. The goal of this lesson is to help students realize that failure and frustration are common when working on projects, but that doesn't mean that they should give up. In this lesson, students will develop an understanding of what it means to be frustrated while working on a large project. It's possible that not every student will experience frustration with this activity, but there are many opportunities to open a discussion about moments in the past where students have felt frustrated but nevertheless persisted.
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This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate written instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions. The bridge from algorithms to programming can be a short one if students understand the difference between planning out a sequence and encoding that sequence into the appropriate language. This activity will help students gain experience reading and writing in shorthand code.