ALEX Classroom Resource

  

Computer Science Fundamentals Unit 2 Course A Lesson 5: Happy Maps (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 2 Course A Lesson 5: Happy Maps (2018)

URL:

https://curriculum.code.org/csf-18/coursea/5/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate written instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions. The bridge from algorithms to programming can be a short one if students understand the difference between planning out a sequence and encoding that sequence into the appropriate language. This activity will help students gain experience reading and writing in shorthand code.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
1) List the sequence of events required to solve problems.

Examples: Tying shoes, making a sandwich, brushing teeth.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will identify the order of events related to a specific task.
Teacher Vocabulary:
  • sequence
Knowledge:
Students know:
  • certain tasks require a specific sequence.
Skills:
Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.
Understanding:
Students understand that:
  • the order of events is important.
  • events are made up of several different steps.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
5) Demonstrate appropriate behaviors for working with others responsibly and kindly.

Examples: Face-to-face collaborative groups or interactions, online interactions, role play.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will work with others and follow rules.
  • will be respectful of others.
Teacher Vocabulary:
  • respect
  • task
  • communicate
Knowledge:
Students know:
  • taking turns is important to getting a task done on or off a computing device.
  • speaking/typing and behaving in a respectful way is important to getting a task done.
Skills:
Students are able to:
  • take turns on and off a computing device.
  • speak/type and behave in a respectful way on and off a device.
Understanding:
Students understand that:
  • taking turns is necessary for positive and productive communication on and/or off a computing device.
  • being respectful on and/or off a computing device looks the same.
Digital Literacy and Computer Science
DLIT (2018)
Grade: K
13) Use a design process in a guided setting to create an artifact or solve a problem.

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will find and present solutions to problems.
  • will use different ways to find solutions.
  • will test possible solutions.
    Teacher Vocabulary:
    • define
    • strategy
    • visualize
    • perspective
    • pattern
    • cause
    • effect
    Knowledge:
    Students know:
    • solving a problem starts with finding and understanding the problem.
    • there can be more than one idea for a solution.
    • some ideas may or may not work.
    Skills:
    Students are able to:
    • find and define problems in a given context or scenerio such as story, video, in the classroom or school when given support and guidance from an adult.
    • use multiple strategies to find solutions to a problem when given support and guidance from an adult, such as visualizing, changing perspectives, finding patterns, stating cause and effect.
    Understanding:
    Students understand that:
    • they can solve problems in their home, classroom, and school.
    • there is more than one way to think through a solution to a problem.
    Tags: algorithm, debug, problem solving, program, unplugged
    License Type: Custom Permission Type
    See Terms: https://code.org/tos
    For full descriptions of license types and a guide to usage, visit :
    https://creativecommons.org/licenses
    Accessibility
    Comments
      This resource provided by:  
    Author: Aimee Bates
    Alabama State Department of Education