This lesson is an adaptation of a lesson in Character Education Made Easy. It helps early elementary students (especially kindergartners) learn about the influence of Martin Luther King, Jr., why he is remembered, and the problems he worked to change.
This experience was designed to support its title, the acronym C.A.R.E., which stands for Come together, Assess a need, Relate to a need, Empathize!
This interactive, Google Doc will guide students through the problem-solving process as they practice active listening and creativity during the interview (empathy) and design (iteration) stages of Design Thinking to solve a problem being experienced by a peer.
This experience will provide students with the opportunity to practice the use of the 4 C's (communication, collaboration, critical thinking, and creativity), which are highly demanded 21st Century skills.
The student(s) can use the interactive guide to document information gathered during a personal interview with a peer, analyze that information and generate a problem statement prior to listing ideas and designing a prototype as a potential solution.
The active engagement in this experience will expose the student(s) to the Alabama Course of Study standards that focus on identifying alternative solutions to problems, designing prototypes, collaborative communication, showing compassion and respect for others, and expressing creativity.
This activity is a result of the ALEX Resource Development Summit.
In this lesson plan, kindergartners use BrainPOP Jr. resources to explore the concept of empathy. They discover what it means to think about and understand how other people are feeling. Then they apply their understanding by drawing an on- or offline picture that shows how they make people happy. By learning how to be empathetic to others' feelings, students will improve their skills in creating and maintaining friendships.
This resource includes two lessons plans:
Lesson Plan 1: Self-AwarenessThis lesson plan discusses the tools needed to become self-aware. Self-awareness is significant because it teaches students to recognize emotions and assess one's strengths and challenges. In this lesson, there are elements of gamified activities that raise student participation and collaboration and motivate students to learn more. The gamified activities show students how to identify strengths, and challenges as well as recognize their own emotions.
Lesson Plan 2: Relationship SkillsThis lesson teaches students relationship skills that become helpful in any social environment. Relationship skills are vital to students, and it teaches them what elements are required to improve their own relationships from school to home. Relationship skills include communication, conflict resolution, working, playing, and learning with others. This lesson uses gamification elements to quiz students on their teamwork and relationship skills! The games also provide immediate feedback to help hone their skills.
All resources needed for the lesson are included.