ALEX Resources

Narrow Results:
Lesson Plans (1) A detailed description of the instruction for teaching one or more concepts or skills. Learning Activities (1) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (2)


ALEX Lesson Plans  
   View Standards     Standard(s): [CE] (0-12) 9 :
9 ) Self-respect

[CE] (0-12) 5 :
5 ) Fairness

[CE] (0-12) 1 :
1 ) Courage

[CE] (0-12) 6 :
6 ) Respect for others

[CE] (0-12) 13 :
13 ) Tolerance

[SS2010] LWT (0) 11 :
11 ) Identify symbols, customs, famous individuals, and celebrations representative of our state and nation. (Alabama)

Examples: symbols—United States flag, Alabama flag, bald eagle (Alabama)

customs—pledging allegiance to the United States flag, singing "The Star-Spangled Banner"

individuals—George Washington; Abraham Lincoln; Squanto; Martin Luther King, Jr.

celebrations—Fourth of July, Memorial Day, Veterans Day

[SS2010] LWT1 (1) 5 :
5 ) Identify historical events and celebrations within the local community and throughout Alabama. (Alabama)

Examples: Selma Bridge Crossing Jubilee, Mardi Gras, Boll Weevil Festival, Montgomery Bus Boycott, Black History Month (Alabama)

•  Differentiating between fact and fiction when sharing stories or retelling events using primary and secondary sources
Example: fictional version of Pocahontas compared to an authentic historical account

Subject: Character Education (K - 12), or Social Studies (K - 1)
Title: Martin Luther King, Jr. for Early Elementary
Description:

This lesson is an adaptation of a lesson in Character Education Made Easy. It helps early elementary students (especially kindergartners) learn about the influence of Martin Luther King, Jr., why he is remembered, and the problems he worked to change.




ALEX Learning Activities  
   View Standards     Standard(s): [ELA2021] (5) -6 :
R1. Utilize active listening skills during discussion and conversation in pairs, small groups, or whole-class settings, following agreed-upon rules for participation.
[DLIT] (5) 34 :
28) Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.

Examples: Design backpack for a specific user's needs; design a method to collect and transport water without the benefit of faucets; design boats that need to hold as much payload as possible before sinking; design models of chairs based on specific user needs.

[CE] (0-12) 22 :
22 ) Creativity

[CE] (0-12) 12 :
12 ) Compassion

[CE] (0-12) 6 :
6 ) Respect for others

[CG1] (0-12) 100 :
100 ) PS:B1.3 - identify alternative solutions to a problem

Subject: English Language Arts (5), Digital Literacy and Computer Science (5), Character Education (K - 12), Counseling and Guidance (K - 12)
Title: C.A.R.E. to Solve a Real-World Problem and Develop Empathy!
Description:

This experience was designed to support its title, the acronym C.A.R.E., which stands for Come together, Assess a need, Relate to a need, Empathize!

This interactive, Google Doc will guide students through the problem-solving process as they practice active listening and creativity during the interview (empathy) and design (iteration) stages of Design Thinking to solve a problem being experienced by a peer.

This experience will provide students with the opportunity to practice the use of the 4 C's (communication, collaboration, critical thinking, and creativity), which are highly demanded 21st Century skills.

The student(s) can use the interactive guide to document information gathered during a personal interview with a peer, analyze that information and generate a problem statement prior to listing ideas and designing a prototype as a potential solution. 

The active engagement in this experience will expose the student(s) to the Alabama Course of Study standards that focus on identifying alternative solutions to problems, designing prototypes, collaborative communication, showing compassion and respect for others, and expressing creativity.

This activity is a result of the ALEX Resource Development Summit.




ALEX Learning Activities: 1

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ALEX Classroom Resources  
   View Standards     Standard(s): [CE] (0-12) 6 :
6 ) Respect for others

[CE] (0-12) 7 :
7 ) Kindness

[CE] (0-12) 12 :
12 ) Compassion

[CG1] (0-12) 82 :
82 ) PS:A1.5 - identify and express feelings

[CG1] (0-12) 97 :
97 ) PS:A2.8 - learn how to make and keep friends

[HE] (0) 13 :
K.4.2) Name various emotions and feelings.

Examples: anger, sadness, joy, fear

Subject: Character Education (K - 12), Counseling and Guidance (K - 12), Health Education (K)
Title: Empathy Kindergarten Lesson Plan: Draw About It
URL: https://educators.brainpop.com/lesson-plan/empathy-kindergarten-lesson-plan-draw-about-it/?bp-jr-topic=empathy
Description:

In this lesson plan, kindergartners use BrainPOP Jr. resources to explore the concept of empathy. They discover what it means to think about and understand how other people are feeling. Then they apply their understanding by drawing an on- or offline picture that shows how they make people happy. By learning how to be empathetic to others' feelings, students will improve their skills in creating and maintaining friendships.



   View Standards     Standard(s): [CE] (0-12) 6 :
6 ) Respect for others

[CG1] (0-12) 37 :
37 ) C:A1.3 - develop an awareness of personal abilities, skills, interests and motivations

[CG1] (0-12) 76 :
76 ) C:C2.3 - learn to work cooperatively with others as a team member

[CG1] (0-12) 78 :
78 ) PS:A1.1 - develop positive attitudes toward self as a unique and worthy person

Subject: Character Education (K - 12), Counseling and Guidance (K - 12)
Title: Social-Emotional Learning
URL: https://www.oercommons.org/courseware/lesson/91524/overview
Description:

This resource includes two lessons plans:

Lesson Plan 1: Self-Awareness
This lesson plan discusses the tools needed to become self-aware. Self-awareness is significant because it teaches students to recognize emotions and assess one's strengths and challenges. In this lesson, there are elements of gamified activities that raise student participation and collaboration and motivate students to learn more. The gamified activities show students how to identify strengths, and challenges as well as recognize their own emotions.

Lesson Plan 2: Relationship Skills
This lesson teaches students relationship skills that become helpful in any social environment. Relationship skills are vital to students, and it teaches them what elements are required to improve their own relationships from school to home. Relationship skills include communication, conflict resolution, working, playing, and learning with others. This lesson uses gamification elements to quiz students on their teamwork and relationship skills! The games also provide immediate feedback to help hone their skills.

All resources needed for the lesson are included.



ALEX Classroom Resources: 2

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