|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
15 |
Classroom Resources: |
15 |
|
R1) Identify, demonstrate, and apply personal safe use of digital devices.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
0 |
|
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
4 |
Classroom Resources: |
4 |
|
R3) Assess the validity and identify the purpose of digital content.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
2 |
Classroom Resources: |
2 |
|
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
10 |
Learning Activities: |
4 |
Lesson Plans: |
5 |
Unit Plans: |
1 |
|
R5) Locate and curate information from digital sources to answer research questions.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
16 |
Learning Activities: |
3 |
Lesson Plans: |
2 |
Classroom Resources: |
9 |
Unit Plans: |
2 |
|
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.
Unpacked Content
|
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
9 |
Classroom Resources: |
9 |
|
1) Use numbers or letters to represent information in another form.
Examples: Secret codes/encryption, Roman numerals, or abbreviations.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
14 |
Classroom Resources: |
14 |
|
2) Analyze a given list of sub-problems while addressing a larger problem.
Example: Problem - making a peanut butter sandwich; sub-problem - opening jar, finding a knife, getting the bread.
Problem - design and share a brochure; sub-problem - selecting font, choosing layout.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
4 |
Classroom Resources: |
4 |
|
3) Explain that different solutions exist for the same problem or sub-problem.
Example: Multiple paths exist to get home from school; one may be a shorter distance while one may encounter less traffic.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
7 |
Classroom Resources: |
7 |
|
4) Examine logical reasoning to predict outcomes of an algorithm.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
11 |
Classroom Resources: |
11 |
|
5) Create an algorithm to solve a problem as a collaborative team.
Examples: Move a character/robot/person through a maze. List steps to build a sandwich.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
2 |
Classroom Resources: |
2 |
|
6) Describe the function of a flowchart.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
39 |
Classroom Resources: |
39 |
|
7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
Examples: Sequencing cards for unplugged activities, online coding practice.
Unpacked Content
|
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
0 |
|
8) Describe how to use proper ergonomics when using devices.
Examples: Body position, lighting, positioning of equipment, taking breaks.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
5 |
Learning Activities: |
1 |
Classroom Resources: |
4 |
|
9) Identify the proper use and operation of security technologies.
Examples: Passwords, virus protection software, spam filters, pop-up blockers.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
1 |
Classroom Resources: |
1 |
|
10) Describe ways web advertising collects personal information.
Examples: Search ads, banner ads, in-game ads, email ads.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
0 |
|
11) Identify resources in the community that offer technology access.
Examples: Libraries, community centers, restaurants, education programs, schools, or hardware/software donation programs.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
5 |
Classroom Resources: |
5 |
|
12) Identify and discuss ways that access to technology helps empower individuals and groups.
Examples: Gives access to information; provides the ability to communicate with others around the world; enables people to buy and sell things.
Unpacked Content
|
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
7 |
Learning Activities: |
1 |
Lesson Plans: |
4 |
Classroom Resources: |
1 |
Unit Plans: |
1 |
|
13) Communicate key ideas and details collaboratively in a way that informs, persuades, and/or entertains, using digital tools.
Example: Create a digital presentation to persuade school administrators to allow additional time for lunch.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
2 |
Classroom Resources: |
2 |
|
14) Type 15 words per minute with 95% accuracy using appropriate keyboarding techniques.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
1 |
Classroom Resources: |
1 |
|
15) Describe local, networked, and online or cloud environments.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
8 |
Learning Activities: |
1 |
Lesson Plans: |
3 |
Classroom Resources: |
3 |
Unit Plans: |
1 |
|
16) Conduct basic keyword searches to produce valid, appropriate results, and evaluate results for accuracy, relevance, and appropriateness.
Examples: Use search techniques, check for credibility and validity.
Unpacked Content
|
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
4 |
Lesson Plans: |
1 |
Classroom Resources: |
3 |
|
17) Describe examples of data sets or databases from everyday life.
Examples: Library catalogs, school records, telephone directories, or contact lists.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
5 |
Classroom Resources: |
5 |
|
18) Identify a broad range of digital devices, the services they provide, and appropriate uses for them.
Examples: Computers, smartphones, tablets, robots, e-textiles, driving directions apps that access remote map services, digital personal assistants that access remote information services.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
4 |
Learning Activities: |
4 |
|
19) Describe the differences between hardware and software.
Unpacked Content
|
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
2 |
Classroom Resources: |
2 |
|
20) Compare and contrast human and computer performance on similar tasks to understand which is better suited to the task.
Examples: Sorting alphabetically, finding a path across a cluttered room.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
0 |
|
21) Explain advantages and limitations of technology.
Example: A spell-checker can check thousands of words faster than a human could look them up; however, a spell-checker might not know whether underserved is correct or if the author's intent was to type undeserved.
Unpacked Content
|
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
1 |
Classroom Resources: |
1 |
|
22) Discuss the design process and use digital tools to illustrate potential solutions.
Unpacked Content
|
Digital Literacy and Computer Science (2018) |
Grade(s): 3 |
All Resources: |
14 |
Classroom Resources: |
14 |
|
23) Implement the design process to solve a simple problem.
Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations.
Unpacked Content
|