Courses of Study : Digital Literacy and Computer Science

Number of Standards matching query: 29
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 15
Classroom Resources: 15
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 0
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 4
Classroom Resources: 4
R3) Assess the validity and identify the purpose of digital content.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 2
Classroom Resources: 2
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 10
Learning Activities: 4
Lesson Plans: 5
Unit Plans: 1
R5) Locate and curate information from digital sources to answer research questions.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 16
Learning Activities: 3
Lesson Plans: 2
Classroom Resources: 9
Unit Plans: 2
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 9
Classroom Resources: 9
1) Use numbers or letters to represent information in another form.

Examples: Secret codes/encryption, Roman numerals, or abbreviations.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 14
Classroom Resources: 14
2) Analyze a given list of sub-problems while addressing a larger problem.

Example: Problem - making a peanut butter sandwich; sub-problem - opening jar, finding a knife, getting the bread.
Problem - design and share a brochure; sub-problem - selecting font, choosing layout.

Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 4
Classroom Resources: 4
3) Explain that different solutions exist for the same problem or sub-problem.

Example: Multiple paths exist to get home from school; one may be a shorter distance while one may encounter less traffic.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 7
Classroom Resources: 7
4) Examine logical reasoning to predict outcomes of an algorithm.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 11
Classroom Resources: 11
5) Create an algorithm to solve a problem as a collaborative team.

Examples: Move a character/robot/person through a maze. List steps to build a sandwich.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 2
Classroom Resources: 2
6) Describe the function of a flowchart.

Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 39
Classroom Resources: 39
7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

Examples: Sequencing cards for unplugged activities, online coding practice.

Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 0
8) Describe how to use proper ergonomics when using devices.

Examples: Body position, lighting, positioning of equipment, taking breaks.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 5
Learning Activities: 1
Classroom Resources: 4
9) Identify the proper use and operation of security technologies.

Examples: Passwords, virus protection software, spam filters, pop-up blockers.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 1
Classroom Resources: 1
10) Describe ways web advertising collects personal information.

Examples: Search ads, banner ads, in-game ads, email ads.

Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 0
11) Identify resources in the community that offer technology access.

Examples: Libraries, community centers, restaurants, education programs, schools, or hardware/software donation programs.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 5
Classroom Resources: 5
12) Identify and discuss ways that access to technology helps empower individuals and groups.

Examples: Gives access to information; provides the ability to communicate with others around the world; enables people to buy and sell things.

Global Collaborator
Communication
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 7
Learning Activities: 1
Lesson Plans: 4
Classroom Resources: 1
Unit Plans: 1
13) Communicate key ideas and details collaboratively in a way that informs, persuades, and/or entertains, using digital tools.

Example: Create a digital presentation to persuade school administrators to allow additional time for lunch.

Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 2
Classroom Resources: 2
14) Type 15 words per minute with 95% accuracy using appropriate keyboarding techniques.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 1
Classroom Resources: 1
15) Describe local, networked, and online or cloud environments.

Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 8
Learning Activities: 1
Lesson Plans: 3
Classroom Resources: 3
Unit Plans: 1
16) Conduct basic keyword searches to produce valid, appropriate results, and evaluate results for accuracy, relevance, and appropriateness.

Examples: Use search techniques, check for credibility and validity.

Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 4
Lesson Plans: 1
Classroom Resources: 3
17) Describe examples of data sets or databases from everyday life.

Examples: Library catalogs, school records, telephone directories, or contact lists.

Systems
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 5
Classroom Resources: 5
18) Identify a broad range of digital devices, the services they provide, and appropriate uses for them.

Examples: Computers, smartphones, tablets, robots, e-textiles, driving directions apps that access remote map services, digital personal assistants that access remote information services.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 4
Learning Activities: 4
19) Describe the differences between hardware and software.

Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 2
Classroom Resources: 2
20) Compare and contrast human and computer performance on similar tasks to understand which is better suited to the task.

Examples: Sorting alphabetically, finding a path across a cluttered room.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 0
21) Explain advantages and limitations of technology.

Example: A spell-checker can check thousands of words faster than a human could look them up; however, a spell-checker might not know whether underserved is correct or if the author's intent was to type undeserved.

Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 1
Classroom Resources: 1
22) Discuss the design process and use digital tools to illustrate potential solutions.

Digital Literacy and Computer Science (2018)
Grade(s): 3
All Resources: 14
Classroom Resources: 14
23) Implement the design process to solve a simple problem.

Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations.