ALEX Learning Activity Resources

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ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (4) 9 :
9. Round multi-digit whole numbers to any place using place value understanding.
Subject: Mathematics (4)
Title: Show Me the Benchmark (Rounding Lesson)
Description:

Students will be working with a partner to generate benchmark numbers (to the nearest ten, hundred, or thousand) for number cards.  They will use the benchmarks to round the number using place value understanding.  The students will be standing at the front of the class to create an embodied number line using teacher and peer support.




   View Standards     Standard(s): [MA2019] (4) 9 :
9. Round multi-digit whole numbers to any place using place value understanding.
Subject: Mathematics (4)
Title: Feeding Frenzy (Rounding Game)
Description:

This activity is a sorting game where students have to match multi-digit numbers to the appropriately rounded number.  Students must be able to round multi-digit numbers to the nearest ten, hundred, or thousand.  There is a recording sheet to track student progress.




   View Standards     Standard(s): [MA2019] (4) 9 :
9. Round multi-digit whole numbers to any place using place value understanding.
Subject: Mathematics (4)
Title: Guess the Tickets (Rounding Task)
Description:

This learning activity is a task presented to the class to introduce the topic of rounding.  The real-world context of the problem engages students as they learn the purpose and strategies for rounding multi-digit whole numbers using place value understanding. Students use a number line to identify benchmark numbers.




   View Standards     Standard(s): [MA2019] (5) 5 :
5. Use place value understanding to round decimals to thousandths.
[MA2019] (4) 9 :
9. Round multi-digit whole numbers to any place using place value understanding.
Subject: Mathematics (4 - 5)
Title: Half Court Shot
Description:

Half-Court Rounding is a game in which students try to score as many points as possible by rounding numbers to the nearest ten, hundred, or tenth. Students can try any kind of shot within the game and have 90 seconds to score as many points as possible and beat their opponent. If they answer incorrectly, the student misses the shot. Students can also choose a two-player game where they can play a friend or classmate.

This activity results from the ALEX Resource Gap Project.




ALEX Learning Activities: 4

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