ALEX Learning Activity

  

Half Court Shot

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

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  This learning activity provided by:  
Author: Emily Fogleman
System:Hoover City
School:Brock's Gap Intermediate School
  General Activity Information  
Activity ID: 1866
Title:
Half Court Shot
Digital Tool/Resource:
Mr. Nussbaum- Half Court- Rounding Game
Web Address – URL:
Overview:

Half-Court Rounding is a game in which students try to score as many points as possible by rounding numbers to the nearest ten, hundred, or tenth. Students can try any kind of shot within the game and have 90 seconds to score as many points as possible and beat their opponent. If they answer incorrectly, the student misses the shot. Students can also choose a two-player game where they can play a friend or classmate.

This activity results from the ALEX Resource Gap Project.

  Associated Standards and Objectives  
Content Standard(s):
Mathematics
MA2019 (2019)
Grade: 4
9. Round multi-digit whole numbers to any place using place value understanding.
Unpacked Content
Evidence Of Student Attainment:
Students:
  • When given any multi-digit whole number, use place value understanding to round to any place.
  • When given a number which is rounded to a place value, identify an unknown number that rounds to that given number.

  • Example: What are all possible numbers that result in 460 when rounded to the nearest ten? Answer: 455, 456, 457, 458, 459, 460, 461, 462, 463, 464.
  • Use rounding in a variety of situations, to include estimating, problem solving, and determining reasonableness of answers.
Note: Expectations are limited to whole numbers less than or equal to 1,000,000.
Teacher Vocabulary:
  • Round
  • Place value
  • Ones
  • Tens
  • Hundreds
  • Thousands
  • Ten thousands
  • Approximately
  • Halfway point
Knowledge:
Students know:
  • The relationship among positions of digits in a number and place value. They can use that knowledge to round numbers to nay place.
Skills:
Students are able to:
  • Use place value strategies to round multi-digit whole numbers to any place.
Understanding:
Students understand that:
  • rounding multi-digit numbers is an estimation strategy used when writing the original number as the closest multiple of a power of 10.
Diverse Learning Needs:
Essential Skills:
Learning Objectives:
M.4.9.1: Add and subtract within 1000.
M.4.9.2: Apply signs +, -, and = to actions of joining and separating sets.
M.4.9.3: Add and subtract single-digit numbers.
M.4.9.4: Recall basic addition and subtraction facts.

Prior Knowledge Skills:
  • Define the commutative and associative properties of addition and subtraction.
  • Subtract within 100 using strategies and algorithms based on the relationship between addition and subtraction.
  • Subtract within 100 using strategies and algorithms based on properties of operations.
  • Subtract within 100 using strategies and algorithms based on place value.
  • Add within 100 using strategies and algorithms based on the relationship between addition and subtraction. Add within 100 using strategies and algorithms based on properties of operations.
  • Add within 100 using strategies and algorithms based on place value.
  • Recall basic addition and subtraction facts.
  • Define regrouping, total, sum, difference and solve.
  • Add and subtract two two-digit numbers with and without regrouping.
  • Determine the value of the number in the ones, tens, hundreds and thousands place using concrete models or drawings and strategies based on place value.
  • Match the number in the ones, tens, hundreds and thousands position to a pictorial representation or manipulative of the value.

Alabama Alternate Achievement Standards
AAS Standard:
M.AAS.4.9 Round a whole number from 1 to 49 to the nearest ten (using a number line and hundreds chart.)


Mathematics
MA2019 (2019)
Grade: 5
5. Use place value understanding to round decimals to thousandths.
Unpacked Content
Evidence Of Student Attainment:
Students:
When given a decimal number,
  • Use place value vocabulary and models to justify the rounding of the number to a specified place value.
  • Rounded to a specified place value, identify a number that could have resulted in that rounding.
Teacher Vocabulary:
  • Round
  • Place value
  • Tenths
  • Hundredths
  • Thousandths
  • Decimal
  • Number line
  • Midpoint
Knowledge:
Students know:
  • how to use place value understanding to round multi-digit whole numbers to any place.
Skills:
Students are able to:
  • Round decimals using place value understanding.
Understanding:
Students understand that:
  • in the base ten system, the adjacent place value relationship extends to decimals and is used to round decimals.
Diverse Learning Needs:
Essential Skills:
Learning Objectives:
M.5.5.1: Round multi-digit whole numbers to any place.
M.5.5.2: Round whole numbers to the nearest 10 or 100.

Prior Knowledge Skills:
  • Use the standard algorithm to find a product.

Alabama Alternate Achievement Standards
AAS Standard:
M.AAS.5.3 Compare base-10 models up to 99 and whole numbers up to 100 to determine symbols (<, >, =).


Learning Objectives:

Students will use place value understanding to round decimals to the nearest ten, hundred, or tenth. 

  Strategies, Preparations and Variations  
Phase:
Before/Engage, During/Explore/Explain, After/Explain/Elaborate
Activity:

This game Half-Court Rounding can be used to help students master the 4th or 5th-grade math standard on rounding. Note that students can choose to play with or without decimals. For 5th grade teachers, note that this game will not assess students in rounding to the hundredths or thousandths. 

Teachers may choose to use this game in several ways:

  1. To pre-assess student knowledge of rounding before teaching the skill.
  2. For students to practice the skill as instruction is occurring.
  3. As an assessment or exit ticket at the end of a lesson on rounding. 
Assessment Strategies:

Teachers may assess students using their score from the game, or another game-like activity where students are given a number (can be randomly generated using dice, playing cards etc) and then are asked to round the number to a given place value. 


Advanced Preparation:

Students or partner pairs will need a compatible device in order to play this game. 

Variation Tips (optional):
 
Notes or Recommendations (optional):
 
  Keywords and Search Tags  
Keywords and Search Tags: