ALEX Classroom Resources

ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (2) 1 :
R1) Identify, demonstrate, and apply personal safe use of digital devices.

[DLIT] (2) 12 :
6) Demonstrate appropriate behaviors for communicating in a digital environment.

Example: netiquette.

[DLIT] (2) 13 :
7) List positive and negative impacts of digital communication.

Example: Anything posted or communicated electronically may be easily reproduced and could remain a positive or negative part of your digital identity/footprint.

[DLIT] (2) 14 :
8) Interpret ways in which computing devices have influenced people's lives.

Example: Discuss tasks completed daily in which some type of device is used to make the tasks easier (calculator, microwave to quickly heat food, mobile phone for instant communication).

Subject: Digital Literacy and Computer Science (2)
Title: Who Is In Your Online Community?
URL: https://www.commonsense.org/education/digital-citizenship/lesson/who-is-in-your-online-community
Description:

We are all connected via the internet! By learning the Rings of Responsibility, students explore how the internet connects us to people in our community and throughout the world. Help your students think critically about the different ways they connect with others, both in-person and online.

Students will be able to:
  • Compare and contrast how they are connected to different people and places, in person and on the internet
  • Demonstrate an understanding of how people can connect on the internet

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   View Standards     Standard(s): [SC2015] (2) 3 :
3 ) Demonstrate and explain how structures made from small pieces (e.g., linking cubes, blocks, building bricks, creative construction toys) can be disassembled and then rearranged to make new and different structures.

[DLIT] (2) 9 :
3) Construct elements of a simple computer program using basic commands.

Examples: Digital block-based programming, basic robotics.

[DLIT] (2) 14 :
8) Interpret ways in which computing devices have influenced people's lives.

Example: Discuss tasks completed daily in which some type of device is used to make the tasks easier (calculator, microwave to quickly heat food, mobile phone for instant communication).

Subject: Science (2), Digital Literacy and Computer Science (2)
Title: Milo, the Science Rover: A LEGO WeDo 2.0 Activity
URL: https://education.lego.com/en-us/lessons/wedo-2-science/getting-started-project-a
Description:

In this activity, students will discover ways that scientists and engineers can use rovers to explore places where humans cannot go. Students will construct a science rover using the LEGO WeDo 2.0 kit and program the rover using WeDo 2.0 Software or a compatible programming app. Students will also document completion of the programming task and evidence of learning how the rover can help scientists make discoveries. 

This activity was demonstrated during the Exploring Today's Classroom (ETC) Summit.



ALEX Classroom Resources: 2

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