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In this activity, students will discover ways that scientists and engineers can use rovers to explore places where humans cannot go. Students will construct a science rover using the LEGO WeDo 2.0 kit and program the rover using WeDo 2.0 Software or a compatible programming app. Students will also document completion of the programming task and evidence of learning how the rover can help scientists make discoveries.
This activity was demonstrated during the Exploring Today's Classroom (ETC) Summit.
The Milo, the Science Rover, lesson is Part A of a four part series of getting started lessons with the LEGO WeDo 2.0 kit. LEGO recommends completing each of the four Getting Started Projects in a single sequence or in order before proceeding to the other LEGO Education lessons for the WeDo 2.0 kit. The sequence is as follows:• Part A: Milo, the Science Rover• Part B: Milo’s Motion Sensor• Part C: Milo’s Tilt Sensor• Part D: Collaborate
This classroom resource was added as a result of the Exploring Today's Classrooms (ETC) Summit sponsored by ALET, ATiM, and ALEX.