ALEX Resources

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Lesson Plans (1) A detailed description of the instruction for teaching one or more concepts or skills. Learning Activities (2) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill.


ALEX Lesson Plans  
   View Standards     Standard(s): [ELA2021] (1) 37 :
37. With prompting and support, write simple poems about a chosen subject.
[CE] (0-12) 22 :
22 ) Creativity

[ELA2021] (1) -1 :
R5. Utilize a writing process to plan, draft, revise, edit, and publish writings in various genres.
[ELA2021] (1) 17 :
17. Use content knowledge built during read-alouds of informational and literary texts by participating in content-specific discussions with peers and/or through drawing and writing.
[ARTS] VISA (1) 2 :
2) Explore and experiment with a range of art materials.

a. Create two-dimensional art.

Examples: Family portrait or gadget printing.

b. Create three-dimensional art.

Examples: Pinch pots or found-object sculptures.

Subject: Arts Education (1), or Character Education (K - 12), or English Language Arts (1)
Title: Are You Jumping for Joy or Pitching a Fit?
Description:

What makes you jump? When someone scares you? When you are fuming mad? When you are excited about scoring a goal? In this lesson, students will explore all the reasons that make us jump. The students will write a poem about a time they jumped and make a simple collage of themselves jumping. 

This is a College- and Career-Ready Standards showcase lesson plan.




ALEX Learning Activities  
   View Standards     Standard(s): [ELA2021] (5) -6 :
R1. Utilize active listening skills during discussion and conversation in pairs, small groups, or whole-class settings, following agreed-upon rules for participation.
[DLIT] (5) 34 :
28) Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.

Examples: Design backpack for a specific user's needs; design a method to collect and transport water without the benefit of faucets; design boats that need to hold as much payload as possible before sinking; design models of chairs based on specific user needs.

[CE] (0-12) 22 :
22 ) Creativity

[CE] (0-12) 12 :
12 ) Compassion

[CE] (0-12) 6 :
6 ) Respect for others

[CG1] (0-12) 100 :
100 ) PS:B1.3 - identify alternative solutions to a problem

Subject: English Language Arts (5), Digital Literacy and Computer Science (5), Character Education (K - 12), Counseling and Guidance (K - 12)
Title: C.A.R.E. to Solve a Real-World Problem and Develop Empathy!
Description:

This experience was designed to support its title, the acronym C.A.R.E., which stands for Come together, Assess a need, Relate to a need, Empathize!

This interactive, Google Doc will guide students through the problem-solving process as they practice active listening and creativity during the interview (empathy) and design (iteration) stages of Design Thinking to solve a problem being experienced by a peer.

This experience will provide students with the opportunity to practice the use of the 4 C's (communication, collaboration, critical thinking, and creativity), which are highly demanded 21st Century skills.

The student(s) can use the interactive guide to document information gathered during a personal interview with a peer, analyze that information and generate a problem statement prior to listing ideas and designing a prototype as a potential solution. 

The active engagement in this experience will expose the student(s) to the Alabama Course of Study standards that focus on identifying alternative solutions to problems, designing prototypes, collaborative communication, showing compassion and respect for others, and expressing creativity.

This activity is a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [ARTS] MED (5) 1 :
1) Present original ideas and innovations for media arts products, utilizing personal experiences and/or the work of others.

[CE] (0-12) 22 :
22 ) Creativity

Subject: Arts Education (5), Character Education (K - 12)
Title: Using Productive Thinking in Media Arts
Description:

Students will learn to expand their creative thinking and generate original ideas as a media artist. They will draw on their personal knowledge to generate many, varied, and unusual ideas, activating metacognition to increase productive thinking.

This activity is the first of four to meet Media Arts Standard 5.1:


Using Productive Thinking in Media Arts

Identifying and Choosing a Message in Media Arts

Cracking the Secret Code in Media Arts

Storyboarding in Media Arts

This activity was created as a result of the Arts COS Resource Development Summit.




ALEX Learning Activities: 2

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