ALEX Lesson Plan

     

Using Scratch to Create a Multiple Game

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  This lesson provided by:  
Author:Stephanie Carver
System: Cullman City
School: Cullman City Board Of Education
The event this resource created for:GEMS
  General Lesson Information  
Lesson Plan ID: 36019

Title:

Using Scratch to Create a Multiple Game

Overview/Annotation:

Students will use the free online coding program Scratch to learn the basics of coding and how to use blocks and animations to create a game. Students will create a game to find multiples of a given factor by making a character fly into the correct multiple of the given factor. The student will go through a series of coding steps to create a background, make a character fly, and create the factor and multiple game.

This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project.

 Associated Standards and Objectives 
Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 4
4) Detect and debug logical errors in various basic algorithms.

Example: Trace the path of a set of directions to determine success or failure.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • examine basic algorithms and determine where errors may exist.
Teacher Vocabulary:
  • detect
  • debug
  • logical
  • errors
  • algorithms
Knowledge:
Students know:
  • strategies to detect logical errors in various basic algorithms.
  • strategies to debug or repair logical errors in various basic algorithms.
Skills:
Students are able to:
  • detect and debug logical errors in various basic algorithms.
Understanding:
Students understand:
  • how to detect and debug logical errors in various basic algorithms.
  • strategies to detect and debug logical errors in various basic algorithms.
  • Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 4
    7) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

    Unpacked Content
    Evidence Of Student Attainment:
    Students will:
    • create a working program in a block
    • based visual programming environment while using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
    Teacher Vocabulary:
    • program
    • block-based visual programming environment
    • arithmetic operators
    • conditionals
    • repetition
    Knowledge:
    Students know:
    • the definitions for arithmetic operators, conditionals, and repetition as they relate to programming.
    • strategies for collaborating with peers.
    Skills:
    Students are able to:
    • create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.
    • implement strategies to collaborate with others.
    Understanding:
    Students understand that:
    • operators in programming make many options available, reducing the length of an alorithm, pseudocode, or program.
    Mathematics
    MA2019 (2019)
    Grade: 4
    4. For whole numbers in the range 1 to 100, find all factor pairs, identifying a number as a multiple of each of its factors.

    a. Determine whether a whole number in the range 1 to 100 is a multiple of a given one-digit number.

    b. Determine whether a whole number in the range 1 to 100 is prime or composite.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    When given a number in the range 1-100,
    • Find all factor pairs and recognize that a whole number is a multiple of each of its factors.
    • Determine whether the whole number in the range 1-100 is a multiple of a given one-digit number.
    • Determine whether a whole number in the range 1-100 is prime or composite.
    Teacher Vocabulary:
    • Multiple
    • Factor
    • Prime
    • Composite
    • Whole number
    • Factor pair
    Knowledge:
    Students know:
    • Factor pairs include two numbers that when multiplied result in a particular product.
    • Multiples are the result of multiplying two whole numbers.
    • How to identify a prime or composite number.
    Skills:
    Students are able to:
    • Find all factor pairs of a given number.
    • Identify a number as a multiple of each of its factors.
    • Determine whether a number is prime or composite.
    Understanding:
    Students understand that:
    • A whole number is a multiple of each of its factors.
    • Numbers can be classified as prime, composite, or neither, based on their properties and characteristics.
    Diverse Learning Needs:
    Essential Skills:
    Learning Objectives:
    M.4.4.1: Define factors, prime number, and composite number.
    M.4.4.2: Apply properties of operations as strategies to multiply and divide.
    M.4.4.3: Identify all factor pairs for a whole number in the range 1-20.
    M.4.4.4: Name the first ten multiples of each one-digit natural number.
    M.4.4.5: Recall basic multiplication facts.
    M.4.4.6: Count within 1000; skip-count by 5s, 10s, and 100s.

    Prior Knowledge Skills:
    • Represent equal groups using manipulatives.
    • Identify and define the parts of a multiplication problem including factors, multiplier, multiplicand and product.
    • Use multiplication to find the total number of objects arranged in rectangular arrays based on columns and rows.
    • Write an equation to express the product of the multipliers (factors).
    • Relate multiplication to repeated addition and skip counting.
    • Define pair, odd and even.
    • Recall doubles addition facts with sums to 20.
    • Apply sign+ and = to actions of joining sets.
    • Model written method for composing equations.
    • Skip count by 2s.

    Local/National Standards:

     

    Primary Learning Objective(s):

    Students will collaborate with others to create a working game in the block-based visual program Scratch.

    Students will identify errors in coding algorithms to create a working program.

    Students will find the multiples of a given one-digit whole number.

    Additional Learning Objective(s):

     
     Preparation Information 

    Total Duration:

    61 to 90 Minutes

    Materials and Resources:

    Chromebook or another device with Internet access for each student or group of students

    Access to the Scratch website

    Journal and pencil for each student for any note taking

    Technology Resources Needed:

    Each group of students will need access to a device with an Internet connection. It is ideal for every student to have his or her individual device. 

    Background/Preparation:

    The students and the teacher will need some basic knowledge of coding and the program Scratch. Scratch is a free online coding program that uses blocks to create animations and games. If the students are not familiar with this online coding program, they can use the "Getting Started" tutorial under the "Tips" tab that Scratch offers. Students do not require a login username and password, however, it is free if the students would like to save their projects.

      Procedures/Activities: 

    Before

    Ask students to share what they know about code, input, output, and data. (Code: What people use to describe the steps a computer program should take; Input: The information and instructions that you give to the computer; Output: How a computer behaves based on a combination of your input and the code of the program; Data: The information that you put into a computer to get it to perform a task or make a calculation.)

    Explain to the students that they will be using the online coding program Scratch to create a background, make a character fly, and design a factor and multiple game.

    During

    Students will work collaboratively in groups to go through the "Make It Fly" tutorial on Scratch. This tutorial gives step by step instructions on how to choose a character, create a background, make the character fly, and add a scoring element to create a game. 

    After

    After the students have watched and used the steps in practice on the tutorial, they will create a factor and multiple game using the same steps from the tutorial. The students will need to add clouds with multiples of a given factor and clouds that have numbers that are not multiples of a given factor. The students can choose any one-digit factor to use. Example: If a student wants to work on finding the multiples of 7, then the student game will need clouds with some multiples of 7 and some numbers that are not multiples of 7. This will allow the students to add the data element to the game where the character collects a point for flying into the clouds with the multiples of the given factor. 

    If the students have trouble with getting their game to work correctly, they should identify any errors in their coding algorithm or revisit the "Make It Fly" tutorial for tips.


      Assessment  

    Assessment Strategies

    The teacher should assess the students' progress throughout the lesson by observing the creation of the games and asking/answering questions as they arise.  

    Each student or group of students should present a working factor and multiple game where a character tries to fly into multiples of a given factor. The students will present these games to the class and give the class an opportunity to play the game. This will determine if students understand multiples of various numbers and test the program for bugs.

    Acceleration:

    There are several tasks on the Scratch website that can be used to expand the understanding of code and how to build projects. Students can click on the "tips" tab on the Scratch page and find a list of several other tasks to complete.

    Intervention:

    Students might need extra vocabulary support in a small group with the terms code, input, output, and data. Students needing extra support should be paired with a peer helper to walk through the coding steps of the lesson.


    View the Special Education resources for instructional guidance in providing modifications and adaptations for students with significant cognitive disabilities who qualify for the Alabama Alternate Assessment.
    Alabama State Department of Education