A Learning Activity is a strategy a teacher chooses to actively
engage students in learning a concept or skill using a digital tool/resource.
You may save this Learning Activity to your hard drive as an .html file by
selecting “File”,then “Save As” from your browser’s
pull down menu. The file name extension must be .html.
Phase:
After/Explain/Elaborate
Activity:
The students will be able to play a digital game via Gimkit to demonstrate learned vocabulary and details from the paired readings: The Lightning Thief and Welcome to the Underworld.
2. The students will need to enter the specific game code that the teacher creates (see teacher steps). Be sure and tell students to use their real names or the initials of their names.
Teacher Steps to play Gimkit:
1. Go to the link here for the game that is already created.
2. On the left side of the screen select "Play Live," select the "classic game mode," choose how long to play the game (I usually play for 7 minutes), hit "continue" and give the students the game code. Let the students play and the top 3 winners will be displayed when the game is over.
Assessment Strategies:
The teacher can review the student report to evaluate student accuracy in discovering word meanings in the game. The faster the student answers the better scores students can receive in the game. Students can improve their speed by having the teacher say the terms out loud as the students actively listen for word meanings throughout the game.
Advanced Preparation:
Teachers need to make sure they have access to the website Gimkit through their school computers. Accessing the game requires teachers to sign up first, this is free.
Students will need their own device connected to the internet (for example a Chromebook) to play the game. Students do not have to sign up to play. Instructions are included for how to play on the website. Options for individual practice or whole-class games are included.
Variation Tips (optional):
Tier 2 Interventions: Students can be partnered in teams of two. Students could have access to their notebooks from the previous activities to use their definitions during the game.
Advanced Options: Students can make their own Gimkit game and create their own questions to stump each other.