ALEX Learning Activity

  

Gimkit Vocabulary Review

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

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  This learning activity provided by:  
Author: Rebekah Odegard Sewell
System:Dothan City
School:Highlands Elementary School
  General Activity Information  
Activity ID: 2950
Title:
Gimkit Vocabulary Review
Digital Tool/Resource:
Welcome to the Underworld Gimkit
Web Address – URL:
Overview:

Students will show comprehension of key vocabulary by playing a digital learning game on Gimkit. This is a review of the 11 vocabulary terms from Welcome to the Underworld in a paired reading with Chapter 18 of The Lightning Thief

This resource was created in partnership with Dothan City Schools.

  Associated Standards and Objectives  
Content Standard(s):
English Language Arts
ELA2021 (2021)
Grade: 6
27. Discover word meanings by analyzing word parts, examining connotation and denotation, or using print or digital reference tools.
Unpacked Content
Teacher Vocabulary:
27.
  • Word parts
  • Connotation
  • Denotation
  • Print reference tools
  • Digital reference tools
Knowledge:
27. Students know:
  • The meaning of words can be identified by examining the word's morphological structure or its connotation or denotation.
  • Strategies for using print and digital reference tools.
Skills:
27. Students are able to:
  • Use word parts, connotation, and/or denotation to determine word meanings.
  • Use reference tools to determine word meanings.
Understanding:
27. Students understand that:
  • If they encounter an unfamiliar or unknown word in text, they should use a strategy to discover the word meaning or consult a reference tool to find the word meaning.
English Language Arts
ELA2021 (2021)
Grade: 6
28. Discover word meanings through active listening in various contexts.

Examples: classroom discussion, oral presentations, digital formats
Unpacked Content
Teacher Vocabulary:
28.
  • Active listening
Knowledge:
28. Students know:
  • Active listening skills.
Skills:
28. Students are able to:
  • Learn the meanings of unfamiliar words through active listening in contexts such as classroom discussions, oral presentations, and digital formats.
Understanding:
28. Students understand that:
  • They can learn the meaning of unfamiliar or unknown spoken words by using active listening skills.
Learning Objectives:

Through the use of Gimkit (a digital game board), students can demonstrate knowledge of key vocabulary definitions, word meanings, active listening, and important details from the paired readings they have completed. 

  Strategies, Preparations and Variations  
Phase:
After/Explain/Elaborate
Activity:

The students will be able to play a digital game via Gimkit to demonstrate learned vocabulary and details from the paired readings: The Lightning Thief and Welcome to the Underworld

Student Steps to play Gimkit:

1. Students will need to go to https://www.gimkit.com/join

2. The students will need to enter the specific game code that the teacher creates (see teacher steps). Be sure and tell students to use their real names or the initials of their names.

Teacher Steps to play Gimkit:

1. Go to the link here for the game that is already created.

2. On the left side of the screen select "Play Live," select the "classic game mode," choose how long to play the game (I usually play for 7 minutes), hit "continue" and give the students the game code. Let the students play and the top 3 winners will be displayed when the game is over. 

Assessment Strategies:

The teacher can review the student report to evaluate student accuracy in discovering word meanings in the game. The faster the student answers the better scores students can receive in the game. Students can improve their speed by having the teacher say the terms out loud as the students actively listen for word meanings throughout the game. 


Advanced Preparation:

Teachers need to make sure they have access to the website Gimkit through their school computers. Accessing the game requires teachers to sign up first, this is free.

Students will need their own device connected to the internet (for example a Chromebook) to play the game. Students do not have to sign up to play. Instructions are included for how to play on the website. Options for individual practice or whole-class games are included.

Variation Tips (optional):

Tier 2 Interventions: Students can be partnered in teams of two. Students could have access to their notebooks from the previous activities to use their definitions during the game.

Advanced Options:  Students can make their own Gimkit game and create their own questions to stump each other.

Notes or Recommendations (optional):
  Keywords and Search Tags  
Keywords and Search Tags: digital gaming, Gimkit, The Lightning Thief, vocabulary game, Welcome to the Underworld