A Learning Activity is a strategy a teacher chooses to actively
engage students in learning a concept or skill using a digital tool/resource.
You may save this Learning Activity to your hard drive as an .html file by
selecting “File”,then “Save As” from your browser’s
pull down menu. The file name extension must be .html.
Phase:
After/Explain/Elaborate
Activity:
Students will demonstrate their mastery of performing operations with numbers expressed in scientific notation, including problems with both decimal and scientific notation, converting between forms as needed through interactive game-based Quizizz. The students and teacher will follow these steps:
The teacher will display the game code at the front of the class.
The students will enter their names, which will appear on the screen at the front as they join--no student accounts are needed.
Once everyone has joined, the teacher will need to press the “Start” button on the teacher device, which will then display the name of the Quizizz and a count down from 5 indicating the game is about to start.
Students work as fast as they can to answer multiple-choice style questions on performing operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation is used.
The progress of students as they answer questions will be displayed on the live dashboard at the front of the class.
Once the game has ended, the teacher can award the winner with the kudos he/she deserves.
When the final leader board is displayed, every student can see their personal feedback on their device: total points, the number of correct/incorrect questions, and the position in the class they finished in.
On the teacher device, there are options to review questions, see the class accuracy, see the toughest question, the question that took the longest to answer, and interesting facts.
Also on the teacher device, the teacher can choose to download the quiz results. This provides a spreadsheet listing each of your students, how they answered each question, and how long it took them. Correct answers are highlighted in green, and incorrect ones are in red.
The teacher will use the results to determine whether the students understand performing operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation is used.
Press the ‘Play Again’ button to instantly play the same Quizizz again if further review is needed. Your students’ devices will automatically reset to the start of the game or the teacher can search for a different Quizizz game.
Quizizz is self-checking. The students will get immediate feedback as they compete with their peers through interactive play.
Advanced Preparation:
The teacher will need to ensure the classroom has the following: classroom set of computers, iPads, or smart devices. (If allowed students can use their own personal devices.)
Variation Tips (optional):
For students who struggle with this activity, the teacher should provide a work buddy.