ALEX Learning Activity

  

Banana Banana Meatball: Pattern Math

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

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  This learning activity provided by:  
Author: Ginger Boyd
System:Geneva County
School:Samson Middle School
  General Activity Information  
Activity ID: 1998
Title:
Banana Banana Meatball: Pattern Math
Digital Tool/Resource:
Go Noodle - Banana Banana Meatball
Web Address – URL:
Overview:

In this activity, students will visit the GoNoodle website and learn a catchy tune about patterns. Students will then demonstrate their knowledge of patterns by collaboratively creating and designing their own pattern and tune in a Flipgrid post.

This activity was created as a result of the Arts COS Resource Development Summit.

  Associated Standards and Objectives  
Content Standard(s):
Arts Education
ARTS (2017)
Grade: 4
Media Arts
3) Arrange varied content and components to convey purpose and meaning in different media arts productions, applying associated artistic principles.

a. Use artistic concepts of balance and contrast.

Example: Recreate a short scene depicting Hansel and Gretel running through the forest, with some students representing static trees and others performing the moving characters. Balance is created by composition of figures in the frame and contrast is shown by static and moving characters.

Unpacked Content
Artistic Process: Creating
Anchor Standards:
Anchor Standard 3: Refine and complete artistic work.
Process Components: Construct
Essential Questions:
EU: The forming, integration, and refinement of aesthetic components, principles and processes creates purpose, meaning and artistic quality in media artwork.
EQ: What is required to produce a media artwork that conveys purpose, meaning, and artistic quality? How do media artists improve/refine their work?
Concepts & Vocabulary:
Conceptualize
  • imagine
  • visualize
  • unified ideas
  • theme
  • brainstorm
Original
  • unique
  • synthesize
  • model
Artistic Goals
  • intent
  • message
  • aesthetic
Purpose
  • your "why"
  • intent
Artistic Concepts
  • balance
  • contrast
Elements of Design
Principles of Media Arts
Elements of Design
Figurative Language
  • analogy
Skill Examples:
  • Brainstorm with a group and list many, varied, and unusual ideas for a class media arts project. Use a storyboard to capture and organize ideas.
  • In a group and after brainstorming choose one idea and create a plan and/or model for a media arts production that meet the group's artistic goals. Challenge the model by getting feedback from classmates and revise the storyboard.
  • After researching choose many and varied images and l for a media arts production that convey a chosen purpose. Images and sounds will use balance and contrast.
  • Refine a media arts project to address a chosen purpose, communicating through metaphor.
Mathematics
MA2019 (2019)
Grade: 4
5. Generate and analyze a number or shape pattern that follows a given rule.

Unpacked Content
Evidence Of Student Attainment:
Students:
When given a rule or pattern,
  • Generate a number or shape pattern that follows a given rule.
  • Identify a missing number or shape in the pattern.
  • Identify a feature of the pattern.

  • Example: Given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence, and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers continue to alternate in this way.
Teacher Vocabulary:
  • Generate
  • Rule
  • Pattern
  • Sequence
  • Term
  • Continue
  • Identify
  • Explicit
Knowledge:
Students know:
  • Strategies for generating and recording number or shape patterns from a given rule.
  • Strategies for identifying and communicating shape and number patterns.
Skills:
Students are able to:
  • Generate a number or shape pattern that follows a given a rule.
  • Analyze a number or shape pattern that follows a given rule.
Understanding:
Students understand that:
  • A pattern is generated from a given rule.
  • The properties of a rule or pattern can be used to extend a pattern.
  • Some features of a given pattern are not explicit in the pattern's rule.
Diverse Learning Needs:
Essential Skills:
Learning Objectives:
M.4.5.1: Identify arithmetic patterns, including patterns in the addition table or multiplication table; and explain them using properties of operations.
M.4.5.2: Recognize arithmetic patterns (including geometric patterns or patterns in the addition table or multiplication table).
M.4.5.3: Construct repeating and growing patterns with a variety of representations.
M.4.5.4: Continue an existing pattern.
M.4.5.5: Identify arithmetic patterns.
M.4.5.6: Demonstrate computational fluency, including quick recall, of addition multiplication facts.

Prior Knowledge Skills:
  • Identify a rule when given a pattern.
    Examples: multiplication and division—"Input x 3 = Output".
    addition and subtraction—"Input + 8 = Output".
  • Use repeated addition to solve problems with multiple addends.
  • Count forward in multiples from a given number.
    Examples: 3, 6, 9, 12; 4, 8, 12, 16.
  • Define pair, odd and even.
  • Recall doubles addition facts with sums to 20.
  • Skip count by 2s.

Alabama Alternate Achievement Standards
AAS Standard:
M.AAS.4.5 Use repeating patterns to make predictions.


Learning Objectives:

Students will use the media app Flipgrid to demonstrate how to generate or analyze a pattern that follows a given rule.

Students will collaboratively create an original pattern including numbers, shapes, sound words, or pictures that follows a given rule and set it to music with their own original tune.

  Strategies, Preparations and Variations  
Phase:
After/Explain/Elaborate
Activity:

This learning activity will be best if used after teaching a lesson on number and shape patterns.

Visit the GoNoodle Website and show the students the following video:  Banana Banana Meatball. Allow the students to stand beside their desks and sing and dance along with the video.  

After viewing the video, place students into groups (three per group) and challenge them to create their own original pattern along with a tune to describe their pattern. Students may create a number, picture, shape, or word pattern. Students will use the Flipgrid app as a presentation tool to present and record their creation for classroom viewing.  

Assessment Strategies:

Students will be assessed on successful completion of their Flipgrid as well as their ability to accurately demonstrate a pattern with an original tune.  


Advanced Preparation:

The teacher will need a projector, an interactive whiteboard, and an internet connected computer to play the video. The students will need internet connected devices (one per group of students) with the Flipgrid app already downloaded. Keep in mind, Flipgrid is free, but teachers are limited to only one grid with the free version. GoNoodle is a free website. The teacher will need to create an account for both the Flipgrid app and the GoNoodle website.

Variation Tips (optional):

The patterns could also be created on paper using pencil and students could perform their song holding their patterns in front of the class if devices are unavailable.

Notes or Recommendations (optional):
 
  Keywords and Search Tags  
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