ALEX Classroom Resource

  

Media Arts and Math... Amazing!

  Classroom Resource Information  

Title:

Media Arts and Math... Amazing!

URL:

https://artsintegration.com/2018/10/01/media-arts-and-math/

Content Source:

Other
The Institute for Arts Integration and STEAM
Type: Informational Material

Overview:

Students will use an iPad app, Amaziograph, to create digital media artwork.  They will use angles and lines on a rotation grid to create their art.  This lesson was a collaboration between a math teacher and an arts integration specialist. 

Content Standard(s):
Arts Education
ARTS (2017)
Grade: 4
Media Arts
1) Conceptualize original media arts products, utilizing a variety of creative methods.

a. Use brainstorming and modeling.

Example: Draw a design of a multi-purpose tool and create it out of foam or cardboard.

Unpacked Content
Artistic Process: Creating
Anchor Standards:
Anchor Standard 1: Generate and conceptualize artistic ideas and work.
Process Components: Conceive
Essential Questions:
EU: Media arts ideas, works, and processes are shaped by the imagination, creative processes, and by experiences, both within and outside of the arts.
EQ: How do media artists generate ideas? How can ideas for media arts productions be formed and developed to be effective and original?
Concepts & Vocabulary:
Conceptualize
  • imagine
  • visualize
  • unified ideas
  • theme
  • brainstorm
Original
  • unique
  • synthesize
  • model
Artistic Goals
  • intent
  • message
  • aesthetic
Purpose
  • your "why"
  • intent
Artistic Concepts
  • balance
  • contrast
Elements of Design
Principles of Media Arts
Elements of Design
Figurative Language
  • analogy
Skill Examples:
  • Brainstorm with a group and list many, varied, and unusual ideas for a class media arts project. Use a storyboard to capture and organize ideas.
  • In a group and after brainstorming choose one idea and create a plan and/or model for a media arts production that meet the group's artistic goals. Challenge the model by getting feedback from classmates and revise the storyboard.
  • After researching choose many and varied images and l for a media arts production that convey a chosen purpose. Images and sounds will use balance and contrast.
  • Refine a media arts project to address a chosen purpose, communicating through metaphor.
Arts Education
ARTS (2017)
Grade: 4
Media Arts
5) Demonstrate how a variety of academics, arts, and media forms (content and media) may be mixed or coordinated into media arts products.

Example: Perform and record a narrated dance.

Unpacked Content
Artistic Process: Producing
Anchor Standards:
Anchor Standard 4: Select, analyze, and interpret artistic work for presentation.
Process Components: Integrate
Essential Questions:
EU: Media artists integrate various forms and contents to develop complex, unified artworks.
EQ: How are complex media arts experiences constructed?
Concepts & Vocabulary:
Media
  • books, print media (books, magazines, newspapers), television, movies, video games, music, cell phones, various kinds of software, and the Internet.
Skill Examples:
  • Choose and share a media arts product that shows a variety of academics, arts and media forms. Identify each element as the product is being shared.
  • In a creative team with assigned roles, use creative thinking to choose a media arts project that combines two art forms and has been revised at least twice. The project will reflect an original story with a clear purpose, message, and meaning.
  • Create a media arts product that addresses a specific problem in the community and revise the product at least twice.
  • In a creative team with assigned roles, use tools available in the classroom in both a standard and novel way for a media arts project that combines two art forms and has been revised at least twice.
  • Choose a media arts presentation to share with a younger group of students about a topic being studied social studies.
  • After sharing a media arts product with a younger group of students about a topic being studied social studies, debrief with the class about the results and improvements that could be made for the presentation.
Arts Education
ARTS (2017)
Grade: 4
Visual Arts
3) Generate ideas and employ a variety of strategies and techniques to create a work of art/design.

Unpacked Content
Artistic Process: Creating
Anchor Standards:
Anchor Standard 2: Organize and develop artistic ideas and work.
Process Components: Investigate, Plan, Make
Essential Questions:
EU: Artists and designers experiment with forms, structures, materials, concepts, media, and artmaking approaches.
EQ: How do artists work? How do artists and designers determine whether a particular direction in their work is effective? How do artists and designers learn from trial and error?
Concepts & Vocabulary:
  • Constructed environment
  • Cultural traditions
  • Digital format
  • Engagement
  • Tertiary color
  • Preservation
  • Proportion
  • Principles of design
    • Unity
  • Shade
  • Style
  • Tints & shades
Skill Examples:
  • Create a list of multiple ideas, sketches, or thumbnail-sketches before beginning the final version of an artwork.
  • Identify, select, and vary art materials, tools and processes to achieve desired results in their artwork.
  • Brainstorm (alone or with others) potential art styles for a given piece of art, such as Monet's Water Lilies.
  • Create an artwork from direct observation (still-life, self-portrait, figure drawing, etc.).
  • Design a two-dimensional drawings of a futuristic art room, town, or planet
  • Use wood, found objects, wire, paper, or clay-based materials to construct a three-dimensional form.
  • Locate business logos in the community and explore the visual arts skills and materials that were used to create these works.
  • Engage in group critiques of one's work and the work of others.
  • Experiment with art materials by using them in unusual and creative ways to express ideas and convey meaning.
  • Use and care for materials, tools, and equipment in a manner that prevents danger to oneself and others.
  • Mix equal parts of a primary and a secondary color located beside each other on the color wheel to create a tertiary color.
  • Use the design principles of repetition and alignment to add visual unity to an artwork.
  • Create a painting using a monochromatic color scheme by using one color (red) adding white to create a tint (a lighter value--pink) and adding black to the color (red) to create a shade (darker value).
Mathematics
MA2019 (2019)
Grade: 4
27. Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines, and identify these in two-dimensional figures.
Unpacked Content
Evidence Of Student Attainment:
Students:
  • Describe the characteristics of a given figure.
    Example: An obtuse angle is described as two rays that meet at a point called a vertex with an angle measure greater than 90 degrees.
  • Draw a given figure correctly using a variety of tools.

  • Example: Use a ruler, paper, and pencil to draw two points and connect them to create a line segment.
  • Identify the given figures in two-dimensional shapes.

  • Example: Given a rectangle ABCD, identify that angle ABC is a right angle and that lines AB and CD are parallel.
Teacher Vocabulary:
  • Point
  • Line
  • Line segment
  • Ray
  • Right angle
  • Acute angle
  • Obtuse angle
  • Perpendicular lines
  • Parallel lines
  • Two dimensional figure
  • Vertex
  • Angle measure
Knowledge:
Students know:
  • defining characteristics of geometric figures, such as points, lines, line segments, angles (right, acute, and obtuse), parallel lines, and perpendicular lines.
Skills:
Students are able to:
  • Draw points, lines, line segments, rays, angles (right, acute, obtuse).
  • Draw parallel and perpendicular lines.
  • Identify points, lines, line segments, rays, angles, parallel lines, and perpendicular lines in two-dimensional figures.
Understanding:
Students understand that:
  • points, lines, line segments, angles (right, acute, and obtuse), parallel lines, and perpendicular lines are defining characteristics of two dimensional shapes.
Diverse Learning Needs:
Essential Skills:
Learning Objectives:
M.4.27.1: Define points, lines, line segments, rays, right angle, acute angle, obtuse angle, perpendicular lines, and parallel lines.
M.4.27.2: Define two-dimensional figure.
M.4.27.3: Recognize one-dimensional points, lines, and line segments.
M.4.27.4: Model shapes in the world by building shapes from components.

Prior Knowledge Skills:
  • Recall the vocabulary of shapes (labels, sides, faces, vertices, etc.).
  • Recognize and draw shapes having specified attributes such as a given number of angles.
  • Build and draw shapes to possess defining attributes.
  • Sort shapes into categories.
  • Define side, angle, face, closed, and open.
  • Use vocabulary related to shape attributes.
    Examples: sides, angles, face, closed, open.
  • Trace shapes.
  • Sort triangles, quadrilaterals, pentagons, hexagons, and cubes.
  • Explore triangles, quadrilaterals, pentagons, hexagons, and cubes.

Alabama Alternate Achievement Standards
AAS Standard:
M.AAS.4.27 Recognize parallel lines, intersecting lines, and angles (right, acute, obtuse).


Tags: Amaziograph, angles, digital art, grid, lines, math, visual art
License Type: Custom Permission Type
See Terms: https://artsintegration.com/terms-and-conditions/
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
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  This resource provided by:  
Author: Tiffani Stricklin
Alabama State Department of Education