ALEX Classroom Resource

  

Sally's Big Save

  Classroom Resource Information  

Title:

Sally's Big Save

URL:

https://www.getepic.com/book/6412694/sallys-big-save?utm_source=t2t&utm_medium=link&utm_campaign=content&share=3838385014

Content Source:

Other
Epic!
Type: Interactive/Game

Overview:

This classroom resource is a book from Epic! which tells the story about the coolest pop star ever coming to town and a little girl (Sally) who is dying to go to the concert. How can she save enough money to buy a ticket?  The story guides students through a savings plan for Sally's chance to attend the concert. This book can be used to teach students to understand the primary role of money in everyday life and explain the purpose of saving on a kid-friendly level.

Note: You will need to create a free account to access this resource.

Content Standard(s):
Social Studies
SS2010 (2010)
Grade: 1
Living and Working Together in Family and Community and State
10 ) Describe the role of money in everyday life.

•  Categorizing purchases families make as needs or wants
•  Explaining the concepts of saving and borrowing
•  Identifying differences between buyers and sellers
•  Classifying specialized jobs of workers with regard to the production of goods and services
•  Using vocabulary associated with the function of money, including barter, trade, spend, and save
Unpacked Content
Strand: Economics
Course Title: Living and Working Together in Family and Community and State
Evidence Of Student Attainment:
Students:
  • Understand the primary role of money in everyday life.
  • Categorize family purchases as needs or wants.
  • Explain the purpose of saving and borrowing.
  • Identify the differences between buyers and sellers.
  • Classify specialized jobs in relation to the product of goods and services.
  • Use vocabulary that is associated with the function of money.
Teacher Vocabulary:
  • money
  • needs
  • wants
  • saving
  • borrowing
  • buyers
  • sellers
  • specialized jobs
  • goods
  • services
  • barter
  • trade
  • spend
  • save
Knowledge:
Students know:
  • How money plays a role in everyday life.
  • The difference between goods and services (for example, goods- food, toys, clothing; services - medical care, fire protection, law enforcement, library resources).
  • How money is the primary way to make purchases.
  • How money is earned through working (for example, job, chores, etc.).
  • The difference between purchases of needs and wants within their family.
  • How people save and borrow money.
  • How to differentiate between a buyer and seller.
  • Vocabulary: money, needs, wants, saving, borrowing, buyers, sellers, specialized jobs, goods, services, barter, trade, spend, save
Skills:
Students are able to:
  • Recognize the primary role of money in everyday life.
  • Identify and describe needs and wants.
  • Describe saving and borrowing.
  • Describe buyers and sellers.
  • Describe the role specialized jobs play in the production of goods and services.
  • Identify and use appropriate vocabulary associated with the function of money (for example, barter, trade, spend, save).
Understanding:
Students understand that:
  • Money plays a role in everyday life.
  • Families make purchases of needs and wants. Students understand the concept of saving and borrowing.
  • There is a difference between buyers and sellers.
  • We can classify the specialized jobs of workers with regard to production of goods and services.
  • There is an appropriate vocabulary to use to describe the function of money.

Alabama Alternate Achievement Standards
AAS Standard:
SS.AAS.1.10- Identify the role of money.


Tags: borrowing, interest, money, needs, saving, wants
License Type: Custom Permission Type
See Terms: https://www.getepic.com/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
AccessibilityText Resources: Content is organized under headings and subheadings
Comments

Epic! is free for teachers and schools. Teachers will need to create a free account to access and assign books to students. This book was written by Laura Driscoll. The recommended AR level is 3.4. The age range is 6-8 years old. The book includes learning activities at the end to help students make connections between the story and the real-world. The activities include comprehension questions. A Try This is included for students to make a budget with real-world objects to connect to the story. 

  This resource provided by:  
Author: Ginger Boyd
Alabama State Department of Education