Content Standard(s): |
Digital Literacy and Computer Science DLIT (2018) Grade: 7 | 11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 8 | 11) Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.
Example: Students create a brochure that highlights the consequences of illegally downloading media. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 9-12 | 11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.
a. Recognize user tracking methods and hazards.
Examples: Cookies, WiFi packet sniffing.
b. Understand how to apply techniques to mitigate effects of user tracking methods.
c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.
d. Explain the relationship between online privacy and personal security.
Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.
e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.
Examples: Cyberbullying/harassment, inappropriate sexual communications.
f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 9-12 | 17) Discuss the ethical ramifications of malicious hacking and its impact on society.
Examples: Dissemination of privileged information, ransomware. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 9-12 | 23) Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.
Examples: Artificial Intelligence/machine learning, mobile applications, automation of traditional occupational skills. Unpacked Content
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