ALEX Classroom Resource

  

How Technology Makes You Feel

  Classroom Resource Information  

Title:

How Technology Makes You Feel

URL:

https://www.commonsense.org/education/digital-citizenship/lesson/how-technology-makes-you-feel

Content Source:

Other
Common Sense Media
Type: Lesson/Unit Plan

Overview:

This foundational digital citizenship lesson challenges kids to pay attention to their feelings while using tech. With an engaging emoji game, students learn practical strategies for managing their feelings -- good, bad, and everything in between.

Students will be able to:
  • recognize the different kinds of feelings they can have when using technology.
  • know what to do when they don't have a good feeling when using technology.

Users will need a free account to access this content. 

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 1
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will demonstrate responsible uses of devices when given support and guidance from an adult.
  • will demonstrate responsible uses of software when given support and guidance from an adult.
  • will explain why safety is important when using computing devices and the internet.
Teacher Vocabulary:
  • personal information
Knowledge:
Students know:
  • how to use devices responsibly.
  • how to use software responsibly.
  • how to explain internet safety rules.
Skills:
Students are able to:
  • demonstrate responsible uses of devices such as keeping them clean, correct methods for use guided by an adult.
  • demonstrate responsible uses of software guided by an adult.
  • explain why safety is important when using computing devices and the internet.
Understanding:
Students understand that:
  • they must use and care for equipment carefully.
  • they should use software that an adult has approved.
  • rules are important to follow when using a computer for their safety.
  • Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 1
    6) Identify appropriate and inappropriate behaviors for communicating in a digital environment.

    Examples: Cyberbullying, online etiquette.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    • will take turns in a digital environment.
    • will speak, write, and behave kindly in a digital environment.
    Teacher Vocabulary:
    • cyberbullying
    Knowledge:
    Students know:
    • that speaking, writing, or behaving unkindly in a digital environment is bullying.
    • taking turns is polite.
    Skills:
    Students are able to:
    • take turns.
    • speak, write, and behave respectfully toward others and their work in a digital environment.
    Understanding:
    Students understand that:
    • kind and respectful behavior in a digital environment is very much like that out of the digital environment.
    Tags: appropriate behavior, digital device, feelings, online safety, pause, uncomfortable
    License Type: Custom Permission Type
    See Terms: https://www.commonsense.org/about-us/our-mission/site-terms-use
    For full descriptions of license types and a guide to usage, visit :
    https://creativecommons.org/licenses
    Accessibility
    Comments
      This resource provided by:  
    Author: Aimee Bates
    Alabama State Department of Education