Content Standard(s): |
Digital Literacy and Computer Science DLIT (2018) Grade: 3 | 7) Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.
Examples: Sequencing cards for unplugged activities, online coding practice. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 4 | 7) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 5 | 2) Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
Examples: Program the movement of a character, robot, or person through a maze.
Define a variable that can be changed or updated. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 5 | 6) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 5 | 8) Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.
Examples: Set initial value of a variable, updating variables. Unpacked Content
| Digital Literacy and Computer Science DLIT (2018) Grade: 6 | 8) Create a program that initializes a variable.
Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task. Unpacked Content
|
|
|
Tags:
|
animation, background, block programming, debug, multimedia, problem solving, scratch, sound, sprite |