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Overview:
This is an unplugged activity in which pupils create simple models from modeling dough or draw quick sketches for a partner to guess what they are representing. In doing so they learn that they are ignoring unimportant details and only including that which is most important, and in so doing are abstracting. Pupils link this idea to what is and is not included in simple computer simulations and games.
PUPIL OBJECTIVES:I can say what is important and I must include.I can say what is unimportant and I can ignore.I can say how a computer program (for example, a computer simulation or game) includes what is important.
TEACHING ASSESSMENT OPPORTUNITIES:Informal teacher assessment of pupils during the main task and plenary. Focus on understanding of:
Thinking what is important to include.Thinking what can be ignored.Being aware that thinking about what is ignored or included in computer simulations and games is an important aspect of design.
LESSON TIMING: 30 min
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