ALEX Classroom Resource

  

Computer Science Fundamentals Unit 5 Course D Lesson 3: Relay Programming (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 5 Course D Lesson 3: Relay Programming (2018)

URL:

https://curriculum.code.org/csf-18/coursed/3/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

This activity will begin with a short lesson on debugging and persistence and then will quickly move to a race against the clock as students break into teams and work together to write a program one instruction at a time.

Teamwork is very important in computer science. Teams write and debug code with each other, instead of working as individuals. In this lesson, students will learn to work together while being as efficient as possible.

This activity also provides a sense of urgency that will teach students to balance their time carefully and avoid mistakes without falling too far behind. This experience can be stressful (which is expected)! Make sure you provide students with the tools to deal with potential frustration.

Students will be able to:
- define ideas using code and symbols.
- verify work done by teammates.
- identify signs of frustration.

Note: You will need to create a free account on code.org before you can view this resource.

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
1) Use numbers or letters to represent information in another form.

Examples: Secret codes/encryption, Roman numerals, or abbreviations.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • use numbers and letters to represent information in another form.
Teacher Vocabulary:
  • encryption
  • secret codes
Knowledge:
Students know:
  • techniques for understanding how to representing information in another way using numbers or letters.
Skills:
Students are able to:
  • use letters or numbers to represent information in another form.
  • use a secret code to determine information represented in letters and/or numbers.
Understanding:
Students understand that:
  • numbers and/or letters can represent information in another way.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
5) Create an algorithm to solve a problem as a collaborative team.

Examples: Move a character/robot/person through a maze. List steps to build a sandwich.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • create an algortihm.
  • work collaboratively.
  • solve a problem or complete a task with the algortihm.
Teacher Vocabulary:
  • algorithm
  • collaborative
Knowledge:
Students know:
  • an algorithm can be used to solve a problem or complete a task.
  • the steps in creating an algortihm as a collaborative team.
Skills:
Students are able to:
  • work as a collaborative team to create a problem-solving algorithm.
  • list steps in solving a problem.
Understanding:
Students understand that:
  • algorithms are used to solve problems or complete a task in a step-by-step process.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 3
23) Implement the design process to solve a simple problem.

Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • implement the design process to solve a simple problem.
Teacher Vocabulary:
  • implement
  • design process
  • problem
Knowledge:
Students know:
  • the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements.
  • how to implement the design process to solve a simple problem.
  • how to identify a simple problem.
Skills:
Students are able to:
  • identify the steps in the design process.
  • apply the design process to a simple problem.
  • implement the steps in the design process to solve a simple problem.
Understanding:
Students understand that:
  • the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements.
Tags: algorithm, debug, problem solving, program, relay programming, unplugged
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates
Alabama State Department of Education