ALEX Classroom Resource

  

Computer Science Fundamentals Unit 3 Course B Lesson 3: Your Digital Footprint (2018)

  Classroom Resource Information  

Title:

Computer Science Fundamentals Unit 3 Course B Lesson 3: Your Digital Footprint (2018)

URL:

https://curriculum.code.org/csf-18/courseb/3/

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

In collaboration with Common Sense Education - Website, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.

Common Sense Education has created this lesson to teach kids the importance of understanding the permanence of something posted on the internet. By relating footprints on a map to what a student might post online, students will make important connections between being tracked by a physical footprint on a path and being tracked based on information posted online.

Students will be able to:
- Understand that being safe when they visit websites is similar to staying safe in real life.
- Learn to recognize websites that are safe for them to visit.
- Recognize if they should ask an adult they trust before they visit a particular website.
- Explore what information is appropriate to be put online.

Note: You must create a free account to access this and use this resource. 

Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 1
R1) Identify, demonstrate, and apply personal safe use of digital devices.

Unpacked Content
Evidence Of Student Attainment:
Students:
  • will demonstrate responsible uses of devices when given support and guidance from an adult.
  • will demonstrate responsible uses of software when given support and guidance from an adult.
  • will explain why safety is important when using computing devices and the internet.
Teacher Vocabulary:
  • personal information
Knowledge:
Students know:
  • how to use devices responsibly.
  • how to use software responsibly.
  • how to explain internet safety rules.
Skills:
Students are able to:
  • demonstrate responsible uses of devices such as keeping them clean, correct methods for use guided by an adult.
  • demonstrate responsible uses of software guided by an adult.
  • explain why safety is important when using computing devices and the internet.
Understanding:
Students understand that:
  • they must use and care for equipment carefully.
  • they should use software that an adult has approved.
  • rules are important to follow when using a computer for their safety.
  • Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 1
    R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    • will understand when work belongs to someone else and when to give them credit when using it.
    • will understand that when I use someone's work I may need to ask permission.
    Teacher Vocabulary:
    • credit
    Knowledge:
    Students know:
    • to respect the work of others.
    • to give credit to others when using their work.
    • to obtain permission when possible to use the work of others.
    Skills:
    Students are able to:
    • understand pieces of work belongs to someone else.
    • understand that it is necessary to give credit to others when using their work.
    • understand they should obtain permission when possible to use the work of others.
    Understanding:
    Students understand that:
  • work produced by someone belongs to that person.
  • if they want to use someone's work they must give that person credit.
  • sometimes it is necessary to ask permission to use someone's work.
  • Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 1
    4) Demonstrate age-appropriate methods for keeping personal information private.

    Example: Keep passwords confidential, use anonymous profile picture or avatar, develop user names that are non-identifying or do not include actual name.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    • will keep passwords private.
    • choose icons, avatars, and usernames that don't identify personal information.
    Teacher Vocabulary:
    • password
    • public
    • private
    • username
    • icon
    • avatar
    Knowledge:
    Students know:
    • that passwords protect their private information.
    • passwords should be kept private.
    • photographs and usernames can be used as identifying information.
    • photogrpahs and usernames shared online should not identify them.
    Skills:
    Students are able to:
    • keep their passwords private.
    • choose icons and avatars instead of a photograph of them.
    • create usernames that don't identify them to the public.
    Understanding:
    Students understand that:
    • they have personal information that identifies them and it should not be shared.
    • safety rules are important to follow when using a computer.
    Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 1
    6) Identify appropriate and inappropriate behaviors for communicating in a digital environment.

    Examples: Cyberbullying, online etiquette.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    • will take turns in a digital environment.
    • will speak, write, and behave kindly in a digital environment.
    Teacher Vocabulary:
    • cyberbullying
    Knowledge:
    Students know:
    • that speaking, writing, or behaving unkindly in a digital environment is bullying.
    • taking turns is polite.
    Skills:
    Students are able to:
    • take turns.
    • speak, write, and behave respectfully toward others and their work in a digital environment.
    Understanding:
    Students understand that:
    • kind and respectful behavior in a digital environment is very much like that out of the digital environment.
    Digital Literacy and Computer Science
    DLIT (2018)
    Grade: 1
    7) Recognize that a person has a digital identity.

    Unpacked Content
    Evidence Of Student Attainment:
    Students:
    • will recognize that the way people behave online or in a digital environment is permanent.
    • will recognize that the way people behave online or in a digital environment is part of their identity.
    Teacher Vocabulary:
    • identity
    • digital
    • permanent
    Knowledge:
    Students know:
    • what they say and do on the internet or a collaborative digital environment is permanent.
    • what they say and do on the internet or a collaborative digital environment is part of their identity.
    Skills:
    Students are able to:
    • tell that the way in which they behave, work, and play in a collaborative environment such as an online game and/or learning environment is a part of their identity.
    Understanding:
    Students understand that:
    • their behavior, words, and actions in an online collaborative environment is a part of their identity.
    Tags: digital footprint, responsible use
    License Type: Custom Permission Type
    See Terms: https://code.org/tos
    For full descriptions of license types and a guide to usage, visit :
    https://creativecommons.org/licenses
    Accessibility
    Comments
      This resource provided by:  
    Author: Aimee Bates
    Alabama State Department of Education