ALEX Classroom Resource

  

Computer Science Discoveries Unit 3 Chapter 2 Lesson 17: Complex Sprite Movement (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 3 Chapter 2 Lesson 17: Complex Sprite Movement (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/17/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

The class learns to combine the velocity properties of sprites with the counter pattern to create more complex sprite movement, such as simulating gravity, making a sprite jump, and allowing a sprite to float left or right. In the final levels, the class combines these movements to animate and control a single sprite and build a simple game in which a character flies around and collects coins.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
5) Identify algorithms that make use of sequencing, selection or iteration.

Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • find algorithms that demonstrate the three basic programming structures.
Teacher Vocabulary:
algorithm sequence selection iteration
Knowledge:
Students know:
  • differences between the three basic programming structures.
Skills:
Students are able to:
  • explain the differences in sequencing, selection, and iteration.
Understanding:
Students understand that:
  • differences exist in sequencing, selection, and iteration.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
21) Identify varying data structures/systems and methods of classification, including decimal and binary.

Examples: Difference between a bit and a byte, bit representation, pixels.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • recognize various data structures and methods of classification such as binary and decimal.
Teacher Vocabulary:
  • data structures
  • decimal
  • binary
Knowledge:
Students know:
  • how to recognize a binary number system including bits and bytes.
Skills:
Students are able to:
  • identify how binary can be used for bit representation in pixels.
Understanding:
Students understand that:
  • there are several data structures and methods for classification.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 7
4) Design a complex algorithm that contains sequencing, selection or iteration.

Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • design complex algorithms that demonstrate the three basic programming structures: sequencing, selections, or iterations.
Teacher Vocabulary:
  • algorithm
  • sequence
  • selection
  • iteration
Knowledge:
Students know:
  • how to use the programming structures to design complex algorithms that make use of all three programming structures sequencing, selections, and iterations.
Skills:
Students are able to:
  • design complex algorithms using the various programming structures found in algorithms.
Understanding:
Students understand that:
  • complex algorithms contain sequencing, selections, and iterations.
Digital Literacy and Computer Science
DLIT (2018)
Grade: 8
5) Discuss the efficiency of an algorithm or technology used to solve complex problems.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • examine a given artifact used to aid in problem solving.
  • discuss the efficiency of that artifact in problem solving.
Knowledge:
Students know:
  • that many solutions exist to solve a problem.
Skills:
Students are able to:
  • communicate their opinion on the efficiency of problem solving methods.
Understanding:
Students understand that:
  • while many solutions exist for a problem, some are better suited to meet specific needs, such as efficiency.
Tags: counter, gravity, speed, sprite, velocity
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
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Comments
  This resource provided by:  
Author: Aimee Bates
Alabama State Department of Education