ALEX Classroom Resource

  

Computer Science Discoveries Unit 3 Chapter 2 Lesson 16: Collision Detection (18-19)

  Classroom Resource Information  

Title:

Computer Science Discoveries Unit 3 Chapter 2 Lesson 16: Collision Detection (18-19)

URL:

https://studio.code.org/s/csd3-2018/stage/16/puzzle/1

Content Source:

Code.org
Type: Lesson/Unit Plan

Overview:

The class learns about collision detection on the computer. Pairs explore how a computer could use sprite location, size properties, and math to detect whether two sprites are touching. The class then uses the isTouching() block to create different effects when sprites collide, including playing sounds. Last, they use their new skills to improve the sidescroller game that they started in the last lesson.

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Content Standard(s):
Digital Literacy and Computer Science
DLIT (2018)
Grade: 6
21) Identify varying data structures/systems and methods of classification, including decimal and binary.

Examples: Difference between a bit and a byte, bit representation, pixels.

Unpacked Content
Evidence Of Student Attainment:
Students will:
  • recognize various data structures and methods of classification such as binary and decimal.
Teacher Vocabulary:
  • data structures
  • decimal
  • binary
Knowledge:
Students know:
  • how to recognize a binary number system including bits and bytes.
Skills:
Students are able to:
  • identify how binary can be used for bit representation in pixels.
Understanding:
Students understand that:
  • there are several data structures and methods for classification.
Tags: abstraction, audio, collision, debugging, Ifstatement, sprite
License Type: Custom Permission Type
See Terms: https://code.org/tos
For full descriptions of license types and a guide to usage, visit :
https://creativecommons.org/licenses
Accessibility
Comments
  This resource provided by:  
Author: Aimee Bates
Alabama State Department of Education