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ALEX Lesson Plan Resources
ALEX Lesson Plans
Subject:
Digital Literacy and Computer Science (4), or Science (4)
Title:
Using Code to Create an Animated Animal
Description:
Students will use the free online coding program, Scratch, to learn the basics of coding and how to use blocks and animations to create an animated animal. Students will show how an animated animal will receive, process, and respond to information using its senses. The students will go through a series of coding steps to create a background and make an animal move and change according to factors in its environment. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project.
Subject:
Digital Literacy and Computer Science (4), or Mathematics (4)
Title:
Using Scratch to Create a Multiple Game
Description:
Students will use the free online coding program Scratch to learn the basics of coding and how to use blocks and animations to create a game. Students will create a game to find multiples of a given factor by making a character fly into the correct multiple of the given factor. The student will go through a series of coding steps to create a background, make a character fly, and create the factor and multiple game. This lesson plan was created as a result of the Girls Engaged in Math and Science, GEMS Project.