ALEX Learning Activity Resources

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ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (6) 8 :
8. Find the greatest common factor (GCF) and least common multiple (LCM) of two or more whole numbers.

a. Use factors and multiples to determine prime factorization.
Subject: Mathematics (6)
Title: Determining the Greatest Common Factor With "Who Is...The Greatest?"
Description:

In this action-packed math lesson, students will embark on an exciting adventure. The students will be introduced to a thrilling comic strip where brave heroes face off against a formidable foe, using their knowledge of the greatest common factor (GCF) and the least common multiple (LCM) as a weapon. Through interactive activities and challenges, students will reinforce their understanding of GCF and LCM while enjoying an engaging storyline.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.




   View Standards     Standard(s): [MA2019] (6) 8 :
8. Find the greatest common factor (GCF) and least common multiple (LCM) of two or more whole numbers.

a. Use factors and multiples to determine prime factorization.
Subject: Mathematics (6)
Title: Determining the Greatest Common Factor With "Hockey's Youngest Star"
Description:

In this interactive activity, students will be introduced to the concept of the greatest common factor (GCF) in a fun and engaging way. The activity revolves around an exciting article featuring NHL hockey star Nathan MacKinnon and his remarkable achievements in the sport. As students read the article, they will encounter five intriguing questions about MacKinnon's life and career. Using GCF, students will deduce the correct answers from the given choices. The primary goal of this activity is to introduce students to the concept of GCF and spark their curiosity through real-life scenarios involving a well-known sports figure allowing students to connect mathematical concepts with their interests and experiences, creating an enjoyable and relatable learning experience.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.




   View Standards     Standard(s): [MA2019] (6) 8 :
8. Find the greatest common factor (GCF) and least common multiple (LCM) of two or more whole numbers.

a. Use factors and multiples to determine prime factorization.
Subject: Mathematics (6)
Title: Determining the Greatest Common Factor With "Jason's the Greatest"
Description:

In this engaging activity, students will combine the world of mathematics and pop culture by delving into interesting facts about the talented singer, songwriter, and dancer Jason Derülo. Through an interactive activity featured in the Alabama Virtual Library, students will have the opportunity to reinforce their understanding of important mathematical concepts while simultaneously piquing their interest in music and pop culture. Through this interactive approach, students will gain confidence in applying the greatest common factor (GCF) and the least common multiple (LCM) concepts to practical situations while enhancing their problem-solving skills.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.




   View Standards     Standard(s): [DLIT] (6) 12 :
6) Identify steps in developing solutions to complex problems using computational thinking.

[MA2019] (6) 8 :
8. Find the greatest common factor (GCF) and least common multiple (LCM) of two or more whole numbers.

a. Use factors and multiples to determine prime factorization.
Subject: Digital Literacy and Computer Science (6), Mathematics (6)
Title: Factors...Multiples...Game On!
Description:

The Illuminations tool, Product Game, is an excellent resource for students to gain a deeper understanding of factors and multiples. This tool challenges students to make offensive and defensive moves to obtain four products in a row by selecting factors ranging from one to nine. The challenge comes when one of the factors must be from your opponent’s last move. Students can either play against the computer or with a partner in their class.

GCF Venn Diagrams

Product Game Reflection




ALEX Learning Activities: 4

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