ALEX Learning Activity Resources

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ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (0) 7 :
7. Compare two numbers between 0 and 10 presented as written numerals (without using inequality symbols).
[MA2019] (0) 6 :
6. Orally identify whether the number of objects in one group is greater/more than, less/fewer than, or equal/the same as the number of objects in another group, in groups containing up to 10 objects, by using matching, counting, or other strategies.
[DLIT] (0) 8 :
2) Demonstrate use of input devices.

Examples: Mouse, touch screen, keyboard.

[DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Mathematics (K), Digital Literacy and Computer Science (K)
Title: Greater Than, Less Than, or Equal To
Description:

Molly's More or Less Quest is an interactive game that reads students a short word problem and asks the student to tell if the numbers are less than, greater than, or equal to that are given in the word problem. The numbers are visually displayed. When a student hovers over the word it also reads the word to them before clicking.

This activity was created as a result of the DLCS Resource Development Summit.




   View Standards     Standard(s): [DLIT] (0) 13 :
7) Locate letters and numbers on the keyboard.

[MA2019] (0) 11 :
11. For any number from 0 to 10, find the number that makes 10 when added to the given number, by using concrete objects or drawings, and record the answer with a drawing or equation.
[DLIT] (0) 18 :
12) Use a variety of digital devices, in both independent and collaborative settings.

Examples: Interactive boards, tablets, laptops, other handheld devices.

Subject: Digital Literacy and Computer Science (K), Mathematics (K)
Title: We Can Add to Ten!
Description:

In this activity, students will use a digital device to access the "Add to Ten" from ABCya, use input devices (mouse, touch screen, and/or keyboard), and Google Sheets in order to demonstrate finding the number that makes ten for any number from one to nine.

"Add to Ten" from ABCya provides a fun and educational interactive game that helps students demonstrate finding the number to make ten for any number given between one and nine. "Add to Ten" is very visual, provides feedback, and scaffolds instruction when students answer incorrectly. 

The Google Sheets template, "Count to 10 - Decomposing Numbers" will allow students to apply their skills of finding a number to make ten for any number given between one and nine. The Google Sheets template provides immediate feedback for students.

The application activities will allow students to demonstrate the mathematical skills as well as digital literacy skills of using input devices, locating letters and numbers on a keyboard, and using digital devices both independently and collaboratively.

This activity was created as a result of the DLCS Resource Development Summit.




ALEX Learning Activities: 2

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