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After/Explain/Elaborate |
Activity: |
Students will demonstrate their mastery of solving multi-step real-world and mathematical problems involving rational numbers (integers, signed fractions, and decimals), converting between forms as needed through interactive game-based Quizizz. The students and teacher will follow these steps: - The teacher will have the students log on to https://quizizz.com/.
- The students will be prompted to enter the game code for the Multi-Step Real-Life and Mathematical Practice Problems. (See additional information below for alternative ways to assign the game.)
- The teacher will display the game code at the front of the class.
- The students will enter their names, which will appear on the screen at the front as they join - no student accounts are needed.
- Once everyone has joined, the teacher will need to press the “Start” button on the teacher device, which will then display the name of the Quizizz and a count down from 5 indicating the game is about to start.
- Students work as fast as they can to answer multiple-choice style questions on solving multi-step real-world and mathematical problems involving rational numbers.
- The progress of students as they answer questions will be displayed on the live dashboard at the front of the class.
- Once the game has ended, the teacher can award the winner with the kudos he/she deserves.
- When the final leader board is displayed, every student can see their personal feedback on their device: total points, the number of correct/incorrect questions, and the position in the class they finished in.
- On the teacher device, there are options to review questions, see the class accuracy, see the toughest question, the question that took the longest to answer, and interesting facts.
- Also on the teacher device, the teacher can choose to download the results of the quiz. This provides a spreadsheet listing each of your students, what they answered each question, and how long it took them. Correct answers are highlighted in green, and incorrect ones in red.
- The teacher will use the results to determine whether the students understand solving multi-step real-world and mathematical problems involving rational numbers.
- Press the ‘Play Again’ button to instantly play the same Quizizz again if further review is needed- your students’ devices will automatically reset to the start of the game or the teacher can search for a different Quizizz game.
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Assessment Strategies: |
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Advanced Preparation: |
The teacher will need to ensure the classroom has the following: Classroom set of computers, iPads, or smart devices. (If allowed students can use their own personal devices.) Prior to playing Quizizz, the teacher will need to: - Create a Quizizz account by logging on to https://quizizz.com/. (More information on how Quizizz works can be found at Getting Started.)
- Once an account has been set up, the teacher will use the Multi-Step Real-Life and Mathematical Practice Problems to decide if he/she wants to play the game live or as homework.
- The instructions above are for the game to be played live, so the teacher will need to host a live game in order to get a code and start the game. Share this code with your students in your class so they can join the game.
- The teacher can have students set up an account and the teacher and student revisit prior played Quizizz games.
- If the students already have a Quizizz account, they will be prompted to log in using their student information.
- Take the time to set up a teacher account and play the game yourself before introducing it to your students. Instructions are available on the site.
- NAMES - Be sure to set rules for your students when entering their names. If they join with an inappropriate nickname, you can “kick” them out.
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Variation Tips (optional): |
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Notes or Recommendations (optional): |
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