ALEX Learning Activity

And the Winner Is...

A Learning Activity is a strategy a teacher chooses to actively engage students in learning a concept or skill using a digital tool/resource.

  This learning activity provided by:  
Author: Morgan Boyd
Organization:Retirement
  General Activity Information  
Activity ID: 1883
Title:
And the Winner Is...
Digital Tool/Resource:
Probability Fair
Web Address – URL:
Overview:

In this activity, the students will visit the website, Probability Fair, to reinforce a lesson on finding simple probability or chance. The students will demonstrate their knowledge of finding probability to acquire the most tickets in the class.

This activity results from the ALEX Resource GAP Project.

  Associated Standards and Objectives  
Content Standard(s):
Mathematics
MA2019 (2019)
Grade: 7
14. Define and develop a probability model, including models that may or may not be uniform, where uniform models assign equal probability to all outcomes and non-uniform models involve events that are not equally likely.

a. Collect and use data to predict probabilities of events.

b. Compare probabilities from a model to observed frequencies, explaining possible sources of discrepancy.

Alabama Alternate Achievement Standards
AAS Standard:
M.AAS.7.14 Describe the probability of events occurring as possible or impossible.


Mathematics
MA2019 (2019)
Grade: 7
Accelerated
30. Define and develop a probability model, including models that may or may not be uniform, where uniform models assign equal probability to all outcomes and non-uniform models involve events that are not equally likely.

a. Collect and use data to predict probabilities of events.

b. Compare probabilities from a model to observe frequencies, explaining possible sources of discrepancy. [Grade 7, 14]
Learning Objectives:

Students will learn the practical application of the concept of probability by playing carnival games. 

  Strategies, Preparations and Variations  
Phase:
After/Explain/Elaborate
Activity:

This activity will be implemented as an after strategy for a lesson on probability. The students will visit the website, Probability Fair. The game begins with earning tickets to enter the fair, five. The student can play the wheel and earn as many tickets as they want. Once the student enters the fair, the only way to earn tickets is to win the games. However, the games do have a price to pay. Once the student's tickets are too low to play the game is over and he/she must start over. At the end of class, the teacher will record each student's ticket count. 

Assessment Strategies:

The student will demonstrate the knowledge of probability to collect as many tickets as he/she can during the game.


Advanced Preparation:

The teacher will need to visit the website, Probability Fair, and play the games. The students will need internet and device to manipulate the game. The teacher will need to present a lesson on probability prior to implementing this activity.

If the teacher doesn't have access to technology, then the activity can be modified by using a spinner, dice, cards, and coins.

Variation Tips (optional):

The teacher can use hands-on manipulatives if a student is having difficulty with understanding the digital version. A spinner, dice, cards, and coins can be used instead of the website.

Notes or Recommendations (optional):
 
  Keywords and Search Tags  
Keywords and Search Tags: