ALEX Classroom Resources

ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 18 :
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

[DLIT] (5) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (5) 20 :
14) Analyze the impact of social media on individuals, families, and society.

[DLIT] (5) 22 :
16) Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Digital Literacy and Computer Science (4 - 6)
Title: Behaving Ethically Online: Ethics and Empathy
URL: http://mediasmarts.ca/teacher-resources/behaving-ethically-online-ethics-empathy
Description:

In this lesson, students are introduced to the idea that “hot” emotional states such as anger or excitement can make it harder for them to control how they act. They also discuss the concept of empathy and look at the ways in which digital communication can make it harder to feel empathy for other people. Students then read scenarios that portray two sides of an online conflict and consider how to resolve them, using their discussion to build a list of tools for emotional management and conflict resolution online. Finally, students create a media product that explains and reminds them of one of those tools.

Students will:



   View Standards     Standard(s): [DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 18 :
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

Subject: Digital Literacy and Computer Science (4)
Title: Computer Science Fundamentals Unit 6 Course E Lesson 23: Explore Project Ideas (2018)
URL: https://curriculum.code.org/csf-18/coursee/23/
Description:

The next four lessons provide an opportunity for students to put their coding skills to use in a capstone project. This project will help individuals gain experience with coding and produce an exemplar to share with peers and loved ones. Intended to be a multi-lesson or multi-week experience, students will spend time exploring brainstorming, learning about the design process, building, and presenting their final work.

In the explore stage, students will play with pre-built examples of projects in both Artist and Sprite Lab for inspiration. Next, students will learn about the design process and how to implement it in their own projects. They will then be given the space to create their own project in Artist, Sprite Lab, or another interface that they have become familiar with (this is likely the longest stage of the project). Finally, students will be able to present finished work to their peers.

This lesson will inspire students with realistic and entertaining ideas for their culminating projects.

Students will be able to:
- learn to plan in advance for an ongoing assignment.
- explain how system limitations can affect project design.
- describe how compromise can help keep a project on track and inspire creativity.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 8 :
2) Formulate a list of sub-problems to consider while addressing a larger problem.

Examples: Problem - a multi-step math problem; sub-problem - steps to solve.
Problem - light bulb does not light; sub-problem - steps to resolve why.

[DLIT] (4) 18 :
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

[DLIT] (4) 21 :
15) Conduct complex keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness.

Examples: Search techniques, check for credibility and validity.

[DLIT] (4) 27 :
21) Develop, test, and refine prototypes as part of a cyclical design process to solve a simple problem.

Subject: Digital Literacy and Computer Science (4)
Title: Computer Science Fundamentals Unit 6 Course E Lesson 24: The Design Process (2018)
URL: https://curriculum.code.org/csf-18/coursee/24/
Description:

Over the course of four lessons, students will be building up to programming a project of their own design using either Sprite Lab or Artist as their programming environment. In this portion of the project, students will learn about the design process and how to implement it in their own projects. The lesson guide for all four stages of the process can be found in the first stage of this project process here.

Students may be ready to jump straight into building their projects, but this lesson will help shape their ideas into plans. This structure will keep the dreamers grounded and illuminate a path for those feeling left in the dark.

Students will be able to:
- shape ideas into reasonable goals and plans.
- recognize any potential obstacles such as time constraints or bugs.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 18 :
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

Subject: Digital Literacy and Computer Science (4)
Title: Computer Science Fundamentals Unit 6 Course E Lesson 26: Present Your Project (2018)
URL: https://curriculum.code.org/csf-18/coursee/26/
Description:

Over the course of four lessons, students will be building up to programming a project of their own design using either Sprite Lab or Artist as their programming environment. Finally, students will be able to present their finished work to their peers or share with their loved ones with a special link. The lesson guide for all four stages of the process can be found in the first stage of this project process here.

At this point, students have worked very hard on their projects, so this lesson is meant to offer a space for the students to share their projects. This lesson will build a supportive community where students will build their own confidence and feel connected to their hardworking peers.

Students will be able to:
- indicate where each criterion point from the rubric is satisfied in the code for the finished culminating project.
- articulate the design process and how it helped shape the finished culminating project.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 4

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