ALEX Resources

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Learning Activities (2) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (2)


ALEX Learning Activities  
   View Standards     Standard(s): [MA2019] (3) 4 :
4. Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

[MA2019] (3) 7 :
7. Use strategies based on properties and patterns of multiplication to demonstrate fluency with multiplication and division within 100.

a. Fluently determine all products obtained by multiplying two one-digit numbers.

b. State automatically all products of two one-digit numbers by the end of third grade

[MA2019] (2) 2 :
2. Fluently add and subtract within 20 using mental strategies such as counting on, making ten, decomposing a number leading to ten, using the relationship between addition and subtraction, and creating equivalent but easier or known sums.

a. State automatically all sums of two one-digit numbers.
[MA2019] (4) 4 :
4. For whole numbers in the range 1 to 100, find all factor pairs, identifying a number as a multiple of each of its factors.

a. Determine whether a whole number in the range 1 to 100 is a multiple of a given one-digit number.

b. Determine whether a whole number in the range 1 to 100 is prime or composite.

Subject: Mathematics (2 - 4)
Title: Facts Fluency and Problem Solving With Ken Ken
Description:

Ken Ken is a fun and engaging way for students to practice fluency with math facts as well as develop deductive reasoning skills.  This activity presents the game rules to the students and shows them how to choose the correct size and difficulty level to meet their needs.

 

This activity was created as a result of the ALEX Resource Development Summit.




   View Standards     Standard(s): [ELA2021] (2) 32 :
32. Identify rhyme schemes in poems or songs.
[ARTS] DAN (2) 2 :
2) Connect a variety of moments while manipulating the elements of dance through locomotor and non-locomotor movements.

[MA2019] (2) 2 :
2. Fluently add and subtract within 20 using mental strategies such as counting on, making ten, decomposing a number leading to ten, using the relationship between addition and subtraction, and creating equivalent but easier or known sums.

a. State automatically all sums of two one-digit numbers.
Subject: English Language Arts (2), Arts Education (2), Mathematics (2)
Title: Dancing to Haikus-Part 1: Identifying Syllables
Description:

The teacher will introduce students to the word syllable and demonstrate to students how to count syllables in words using the digital tool. Next, the teacher will read a haiku poem to students and have the students count the syllables in the haiku using the strategy demonstrated in the video clip. Lastly, the teacher and students will read a variety of haiku poems, with the teacher encouraging the students to identify the syllable pattern in each poem using non-locomotor movements. The students will use mental math to calculate the number of syllables present in each line of a haiku poem and describe how this pattern supplies rhythm in a haiku. 

This activity was created as a result of the Arts COS Resource Development Summit.




ALEX Learning Activities: 2

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ALEX Classroom Resources  
   View Standards     Standard(s): [MA2019] (2) 2 :
2. Fluently add and subtract within 20 using mental strategies such as counting on, making ten, decomposing a number leading to ten, using the relationship between addition and subtraction, and creating equivalent but easier or known sums.

a. State automatically all sums of two one-digit numbers.
[MA2019] (3) 7 :
7. Use strategies based on properties and patterns of multiplication to demonstrate fluency with multiplication and division within 100.

a. Fluently determine all products obtained by multiplying two one-digit numbers.

b. State automatically all products of two one-digit numbers by the end of third grade

Subject: Mathematics (2 - 3)
Title: Math Race Mania
URL: https://aptv.pbslearningmedia.org/resource/kids-lab-games-stem-video-game-math-race-mania/math-race-mania-stem-video-game-challenge/
Description:

This game is from the STEM Video Game Challenge and will help students with learning basic addition, subtraction, multiplication, and division. At level 1, students will practice addition and subtraction facts. At level 2, students will practice multiplication and division facts. 



   View Standards     Standard(s): [MA2019] (2) 2 :
2. Fluently add and subtract within 20 using mental strategies such as counting on, making ten, decomposing a number leading to ten, using the relationship between addition and subtraction, and creating equivalent but easier or known sums.

a. State automatically all sums of two one-digit numbers.
[MA2019] (3) 1 :
1. Illustrate the product of two whole numbers as equal groups by identifying the number of groups and the number in each group and represent as a written expression.

[MA2019] (3) 2 :
2. Illustrate and interpret the quotient of two whole numbers as the number of objects in each group or the number of groups when the whole is partitioned into equal shares.

Subject: Mathematics (2 - 3)
Title: Math Race Mania
URL: https://aptv.pbslearningmedia.org/resource/kids-lab-games-stem-video-game-math-race-mania/math-race-mania-stem-video-game-challenge/
Description:

The game from the STEM Video Game Challenge will help students with learning basic addition, subtraction, multiplication, and division.



ALEX Classroom Resources: 2

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