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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (6 - 12)
Title: Fact vs. Fiction in the Media
URL: https://aptv.pbslearningmedia.org/resource/fact-vs-fiction-media/fact-vs-fiction-media/
Description:

Sometimes the news is labeled as “fake” because the reader dislikes it or it contradicts their beliefs. However, fake news is when the news information, as well as the news organization itself, may intentionally be completely fabricated. Educators and media literacy advocates are working in the classroom to help students discern fact from fiction in news sources. This video can be played during a lesson on assessing the validity and identifying the purpose of digital content.



   View Standards     Standard(s): [DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (6 - 12)
Title: Is It Real? Using Reverse Image Search
URL: https://aptv.pbslearningmedia.org/resource/nmlit17-ela-howtoreverse/is-it-real-using-reverse-image-search-common-sense-education/
Description:

How do you know if an online image is real or not? This video from Common Sense Education provides a handout on useful guidance on using a reverse image search on Google. This resource is part of the News and Media Literacy Collection. This video can be played during a lesson on assessing the validity and identifying the purpose of digital content.



   View Standards     Standard(s): [DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (6 - 12)
Title: Why Do Hyperpartisan News Sites Exist?
URL: https://aptv.pbslearningmedia.org/resource/hyperpartisan-news-sites/hyperpartisan-news-sites/
Description:

This story is an installment of PBS NewsHour’s four-part series on “Junk News,” and explores who is behind creating inflammatory news sites, and why. Science correspondent Miles O’Brien profiles a leading purveyor of junk news, Cyrus Massoumi, who has hit the jackpot exploiting the trend toward hyperpartisan news. Why does Massoumi do it? He makes a lot of money and it’s easy.

After watching this video, classrooms may engage in a discussion about who has the responsibility to address the dangers of junk news. Is it the people who make the news, or the people who consume it? See support materials below for guiding questions and additional information about media literacy. This video can be played during a lesson on assessing the validity and identifying the purpose of digital content.



   View Standards     Standard(s): [ARTS] VISAN (9-12) 10 :
10) Identify and compare ways in which art influences cultural values and trends.

Examples: World War II propaganda, advertising, or political comics.

[DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Arts Education (9 - 12), Digital Literacy and Computer Science (6 - 12)
Title: Creating Comics
URL: https://aptv.pbslearningmedia.org/resource/media_arts_classroom11/creating-comics/support-materials/
Description:

Reading and creating comic strips and comic books are engaging ways to promote literacy at any grade level and across content areas. The students in this video are members of a high school comic book club and have access to drawing tablets and Adobe Photoshop, so they can achieve sophisticated results. Even without such software, however, teachers can still integrate digital comics into a wide range of teaching situations. This video comes with several support materials that include video discussion questions and project suggestions.

There are a number of comic books, especially contemporary ones, that are not “school appropriate,” so you might want to guide students’ web research on comic books. 



   View Standards     Standard(s): [DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 17 :
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

[DLIT] (9-12) 26 :
20) Evaluate strategies to manage digital identity and reputation with awareness of the permanent impact of actions in a digital world.

Subject: Digital Literacy and Computer Science (9 - 12)
Title: The Big Data Dilemma
URL: https://www.commonsense.org/education/digital-citizenship/lesson/the-big-data-dilemma
Description:

Many of us are aware that we're being tracked when going online. It's one of the ways our favorite websites and apps know how to recommend content just for us. But how much information are companies actually collecting? And what are they doing with it? Digging into the details can help us make smart decisions about our online privacy and how to protect it.

Students will be able to:
  • Define online tracking and describe how companies use it.
  • Identify the benefits and drawbacks of online tracking to both companies and users.
  • Analyze specific examples of online tracking and take a position for or against them.

Users will need to create a free account to access this resource.



   View Standards     Standard(s): [DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (9 - 12)
Title: Hoaxes and Fakes
URL: https://www.commonsense.org/education/digital-citizenship/lesson/hoaxes-and-fakes
Description:

We know not to believe everything we hear, but what about what we see? Advancements in computer-generated graphics, facial recognition, and video production have led to a world of viral videos that are often difficult to identify as fake. Help your students learn to read what they see on the web "laterally" by showing them how to get off the page, check credibility, and find corroboration.

Students will be able to:
  • Define "misinformation" and explore the consequences of spreading misinformation online.
  • Learn how to use lateral reading as a strategy to verify the accuracy of information online.
  • Apply lateral reading to examples of questionable videos to determine their accuracy.

Users will need to create a free account to access this resource. 



   View Standards     Standard(s): [DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (9 - 12)
Title: Challenging Confirmation Bias
URL: https://www.commonsense.org/education/digital-citizenship/lesson/challenging-confirmation-bias
Description:

Our brains are great at using past experiences to make quick decisions on the fly, but these shortcuts can also lead to bias. "Confirmation bias" is our brain's tendency to seek out information that confirms things we already think we know. Help your students learn to recognize this when they encounter news online, as a way to examine competing opinions and ideas and to avoid drawing questionable conclusions.

Students will be able to:
  • Define confirmation bias and identify why it occurs.
  • Explore examples of confirmation bias, particularly related to news and online information.
  • Identify strategies for challenging their own confirmation biases.

Users will need to create a free account to access this resource. 



   View Standards     Standard(s): [DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 27 :
21) Explain how technology facilitates the disruption of traditional institutions and services.

Examples: Digital currencies, ridesharing, autonomous vehicles, retail, Internet of Things.

Subject: Digital Literacy and Computer Science (9 - 12)
Title: Clicks for Cash
URL: https://www.commonsense.org/education/digital-citizenship/lesson/clicks-for-cash
Description:

Well-crafted headlines benefit everyone. They help readers digest information and publishers sell news stories. But what if the headline is misleading? What if it's crafted just to get clicks and not to inform? "Clickbait" headlines may benefit advertisers and publishers, but they don't benefit readers. And when they go viral, they can badly misinform the public. Help students recognize and analyze clickbait when they see it.

Students will be able to:
  • Describe how advertisers and publishers make money through online advertising.
  • Describe how clickbait can contribute to the spread of fake news and misinformation.
  • Take a position on whose responsibility it is to fight fake news and misinformation.

Users will need to create a free account to access this resource. 



   View Standards     Standard(s): [DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 27 :
21) Explain how technology facilitates the disruption of traditional institutions and services.

Examples: Digital currencies, ridesharing, autonomous vehicles, retail, Internet of Things.

[DLIT] (9-12) 29 :
23) Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

Examples: Artificial Intelligence/machine learning, mobile applications, automation of traditional occupational skills.

Subject: Digital Literacy and Computer Science (9 - 12)
Title: Filter Bubble Trouble
URL: https://www.commonsense.org/education/digital-citizenship/lesson/filter-bubble-trouble
Description:

When we get news from our social media feeds, it often only tells us part of the story. Our friends -- and the website's algorithms -- tend to feed us perspectives we already agree with. Show students ways to escape the filter bubble and make sure their ideas about the world are being challenged.

Students will be able to:
  • Define "filter bubble" and explain how it occurs.
  • Reflect on the limitations and drawbacks that filter bubbles cause.
  • Identify strategies for escaping their own filter bubbles.

Users will need to create a free account to access this resource. 



   View Standards     Standard(s): [DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 17 :
11) Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 17 :
11) Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards.

Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security.

Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors.

Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

Subject: Digital Literacy and Computer Science (7 - 12)
Title: Is It Fair?
URL: https://newseumed.org/is-it-fair
Description:

In this lesson plan from Newseum, students use a video and graphics to help tune up their “fairness meters” to detect three key factors that can determine how objective or biased a news story is; then they analyze real-life examples.

Accessing this resource requires a free account. 



   View Standards     Standard(s): [DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (6 - 12)
Title: Confronting Confirmation Bias
URL: https://newseumed.org/tools/lesson-plan/confronting-confirmation-bias
Description:

Students will define confirmation bias, motivated reasoning, and examine accuracy, perspective, credibility, and relevance in sources.  Through articles and an opportunity to research one side of a debate, students will consider how confirmation bias and motivated reasoning shape the way we respond to evidence presented in news and opinion pieces.

You will need a free account to access this resource.



   View Standards     Standard(s): [DLIT] (3) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (4) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (5) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (6) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (7) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (8) 3 :
R3) Assess the validity and identify the purpose of digital content.

[DLIT] (9-12) 3 :
R3) Assess the validity and identify the purpose of digital content.

Subject: Digital Literacy and Computer Science (3 - 12)
Title: Digital Content — Finding, Evaluating, Using, and Creating It
URL: https://natlib.govt.nz/schools/digital-literacy/strategies-for-developing-digital-literacy/digital-content-finding-evaluating-using-and-creating-it
Description:

Digital literacy is about finding, evaluating, using, and creating digital content in meaningful and responsible ways. It requires thinking skills and technical abilities. You can use a range of strategies to develop digital literacy in your school.

This site has great resources for how to find digital content, how to evaluate digital content, using digital content in meaningful ways, creating digital content, and responsible use - copyright and attribution. The resources can be selected from the site by teachers and shared with students or students can be directed to this site. 



ALEX Classroom Resources: 12

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