Standard(s):
[DLIT] (6) 6 : R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.
[DLIT] (6) 11 : 5) Identify algorithms that make use of sequencing, selection or iteration.
Examples: Sequencing is doing steps in order (put on socks, put on shoes, tie laces); selection uses a Boolean condition to determine which of two parts of an algorithm are used (hair is dirty? True, wash hair; false, do not); iteration is the repetition of part of an algorithm until a condition is met (if you're happy and you know it clap your hands, when you're no longer happy you stop clapping).
[DLIT] (6) 12 : 6) Identify steps in developing solutions to complex problems using computational thinking.
[DLIT] (6) 14 : 8) Create a program that initializes a variable.
Example: Create a flowchart in which the variable or object returns to a starting position upon completion of a task.
[DLIT] (6) 29 : 23) Discuss how digital devices may be used to collect, analyze, and present information.
[DLIT] (6) 36 : 30) Discuss and apply the components of the problem-solving process.
Example: Students will devise a plan to alleviate traffic congestion around the school during drop-off and pick-up.
[DLIT] (7) 6 : R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.
[DLIT] (7) 7 : 1) Create a function to simplify a task.
Example: Get a writing utensil, get paper, jot notes can collectively be named "note taking".
[DLIT] (7) 8 : 2) Create complex pseudocode using conditionals and Boolean statements.
Example: Automated vacuum pseudocode — drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat.
[DLIT] (7) 9 : 3) Create algorithms that demonstrate sequencing, selection or iteration.
Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until.
[DLIT] (7) 11 : 5) Solve a complex problem using computational thinking.
[DLIT] (7) 12 : 6) Create and organize algorithms in order to automate a process efficiently.
Example: Set of recipes (algorithms) for preparing a complete meal.
[DLIT] (7) 13 : 7) Create a program that updates the value of a variable in the program.
Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program).
[DLIT] (7) 22 : 16) Construct content designed for specific audiences through an appropriate medium.
Examples: Design a multi-media children's e-book with an appropriate readability level.
[DLIT] (7) 23 : 17) Publish content to be available for external feedback.
[DLIT] (7) 33 : 27) Identify data needed to create a model or simulation of a given event.
Examples: When creating a random name generator, the program needs access to a list of possible names.
[DLIT] (8) 6 : R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.
[DLIT] (8) 7 : 1) Design a function using a programming language that demonstrates abstraction.
Example: Create a program that utilizes functions in an effort remove repetitive sequences of steps.
[DLIT] (8) 9 : 3) Create an algorithm using a programming language that includes the use of sequencing, selections, or iterations.
Example: Use a block-based or script programming language
Step 1: Start
Step 2: Declare variables a, b and c.
Step 3: Read variables a, b and c.
Step 4: If a>b
If a>c
Display a is the largest number.
Else
Display c is the largest number.
Else
If b>c
Display b is the largest number.
Else
Display c is the greatest number.
Step 5: Stop
[DLIT] (8) 10 : 4) Create a function to simplify a task.
Example: 38 = 3*3*3*3*3*3*3*3; =(Average) used in a spreadsheet to average a given list of grades.
[DLIT] (8) 13 : 7) Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.
Examples: Make a game, interactive card, story, or adventure game.
[DLIT] (8) 35 : 29) Create an artifact to solve a problem using ideation and iteration in the problem-solving process.
Examples: Create a public service announcement or design a computer program, game, or application.