ALEX Resources

Narrow Results:
Lesson Plans (2) A detailed description of the instruction for teaching one or more concepts or skills. Learning Activities (1) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (2)


ALEX Lesson Plans  
   View Standards     Standard(s): [CE] (0-12) 2 :
2 ) Patriotism

[CE] (0-12) 3 :
3 ) Citizenship

[CE] (0-12) 1 :
1 ) Courage

[CG1] (0-12) 33 :
33 ) A:C1.5 - understand that school success is the preparation to make the transition from student to community member

[ELA2021] (2) -5 :
R1. Utilize active listening skills during discussion and conversation in pairs, small groups, or whole-class settings, following agreed-upon rules for participation.
[ELA2021] (2) 1 :
1. Participate in conversations and discussions with groups and peers utilizing agreed-upon rules.
[SS2010] LWT2 (2) 2 :
2 ) Identify national historical figures and celebrations that exemplify fundamental democratic values, including equality, justice, and responsibility for the common good.

•  Recognizing our country's founding fathers, including George Washington, Thomas Jefferson, Benjamin Franklin, Patrick Henry, John Adams, John Hancock, and James Madison
•  Recognizing historical female figures, including Abigail Adams, Dolley Madison, Harriet Tubman, and Harriet Beecher Stowe
•  Describing the significance of national holidays, including the birthday of Martin Luther King, Jr.; Presidents' Day; Memorial Day; the Fourth of July; Veterans Day; and Thanksgiving Day
•  Describing the history of American symbols and monuments
Examples: Liberty Bell, Statue of Liberty, bald eagle, United States flag, Washington Monument, Lincoln Memorial

[DLIT] (2) 5 :
R5) Locate and curate information from digital sources to answer research questions.

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 18 :
12) Conduct basic keyword searches to gather information.

[DLIT] (2) 19 :
13) Create a research-based product using online digital tools.

Subject: Character Education (K - 12), or Counseling and Guidance (K - 12), or Digital Literacy and Computer Science (2), or English Language Arts (2), or Social Studies (2)
Title: What Makes a Leader?
Description:

In this lesson, students will learn about various leadership qualities and historical American leaders. Each student will research an American leader of their choice and create a presentation about their life and impact on our country using the iPad app Educreations. Students will then participate in a class discussion about their thoughts on the researched leaders and how they can show leadership in their everyday lives. 




   View Standards     Standard(s): [DLIT] (2) 12 :
6) Demonstrate appropriate behaviors for communicating in a digital environment.

Example: netiquette.

[DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[ELA2021] (2) 26 :
26. Compare and contrast important details presented by two texts on the same topic or theme.

a. Compare and contrast different versions of the same story by different authors, from different cultures, or from different points of view.

Examples: The Three Little Pigs and The True Story of the Three Little Pigs; Cinderella and The Rough-Face Girl

b. Compare and contrast story elements of literary texts.

Examples: characters, settings, sequence of events, plots
Subject: Digital Literacy and Computer Science (2), or English Language Arts (2)
Title: Going Batty
Description:

In this activity, students will learn the characteristics of bats. The students will be able to see that different texts can present points in different ways. The introduction to the lesson will begin with a video clip of bats. They will listen to two stories one fiction and the other nonfiction. They will listen to learn the characteristics of bats from both stories. Students will turn and talk with a partner after each book to discuss characteristics they learned about bats. Once they have heard both stories they will complete a Venn Diagram comparing and contrasting the two books. Students will use a digital learning management system to publish their writing and share it with their classmates. They will have the chance to read other students' posts and reply back with meaningful text connections. This lesson would work well around Halloween.




ALEX Learning Activities  
   View Standards     Standard(s): [DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (3) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (4) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (5) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (6) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Subject: Digital Literacy and Computer Science (2 - 6)
Title: My Name Poem - Formatting Text in a Document
Description:

This activity will teach or reinforce students how to format their text in a word processing program using font size, bold, underline, italics, and center while writing an acrostic poem.

This activity was created as a result of the DLCS COS Resource Development Summit.




ALEX Learning Activities: 1

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 8 :
2) Create an algorithm for other learners to follow.

Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.

[DLIT] (2) 9 :
3) Construct elements of a simple computer program using basic commands.

Examples: Digital block-based programming, basic robotics.

[DLIT] (2) 10 :
4) Identify bugs in basic programming.

Examples: Problem-solving, trial and error.

Subject: Digital Literacy and Computer Science (2)
Title: Computer Science Fundamentals Unit 4 Course C Lesson 12: Build a Flappy Game (2018)
URL: https://curriculum.code.org/csf-18/coursec/12/
Description:

In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.

Events are very common in computer programs. In this lesson, students will further develop their understanding of events by making a Flappy Bird game. Students will learn to make their character move across the screen, make noises, and react to obstacles based on user-initiated events.

Students will be able to:
- match blocks with the appropriate event handler.
- create a game using event handlers.
- share a creative artifact with other students.

Note: You will need to create a free account on code.org before you can view this resource.



   View Standards     Standard(s): [DLIT] (2) 6 :
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

[DLIT] (2) 7 :
1) Create and sort information into useful order using digital tools.

Examples: Sort data spreadsheets A-Z, simple filters, and tables.

[DLIT] (2) 8 :
2) Create an algorithm for other learners to follow.

Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.

[DLIT] (2) 9 :
3) Construct elements of a simple computer program using basic commands.

Examples: Digital block-based programming, basic robotics.

[DLIT] (2) 10 :
4) Identify bugs in basic programming.

Examples: Problem-solving, trial and error.

[DLIT] (2) 24 :
18) Investigate the design process and use digital tools to illustrate potential solutions to a problem, given guidance and support

Examples: Create a presentation, drawing or graphic, audio tool, or video.

Subject: Digital Literacy and Computer Science (2)
Title: Computer Science Fundamentals Unit 4 Course C Lesson 14: Chase Game with Events (2018)
URL: https://curriculum.code.org/csf-18/coursec/14/
Description:

In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Here, students will further develop their understanding of events using Play Lab. Students will use events to make characters move around the screen, make noises, and change backgrounds based on user input. At the end of the puzzle sequence, students will be presented with the opportunity to share their projects.

Students will be able to:
- create an animated, interactive game using sequence and event-handlers.
- identify actions that correlate to input events.

Note: You will need to create a free account on code.org before you can view this resource.



ALEX Classroom Resources: 2

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