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Learning Activities (1) Building blocks of a lesson plan that include before, during, and after strategies to actively engage students in learning a concept or skill. Classroom Resources (1)


ALEX Learning Activities  
   View Standards     Standard(s): [DLIT] (1) 16 :
10) Identify an appropriate tool to complete a task when given guidance and support.

Examples: Choosing a word processing tool to write a story, choosing a spreadsheet for a budget.

[DLIT] (1) 4 :
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

[MA2019] (1) 14 :
14. Given a two-digit number, mentally find 10 more or 10 less than the number without having to count, and explain the reasoning used.
Subject: Digital Literacy and Computer Science (1), Mathematics (1)
Title: Virtual Hundred Chart Patterns: 10 more, 10 less, 1 more, 1 less
Description:

This activity is for a virtual hundreds chart puzzle game.  Students can use the puzzle to explore number patterns within 100, finding 10 more, 10 less, 1 more, and 1 less of a given number. This activity will be best used after students are familiar with a hundreds chart.

This activity was created as a result of the DLCS COS Resource Development Summit.




ALEX Learning Activities: 1

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ALEX Classroom Resources  
   View Standards     Standard(s): [DLIT] (1) 2 :
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

[DLIT] (1) 4 :
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

[DLIT] (1) 8 :
2) Order events into a logical sequence or algorithm.

Examples: Unplugged coding activities, sequence of instruction.

Subject: Digital Literacy and Computer Science (1)
Title: Computer Science Fundamentals Unit 3 Course B Lesson 2: Sequencing with Scrat (2018)
URL: https://curriculum.code.org/csf-18/courseb/2/
Description:

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

The main goal of this lesson is to build experience with computers. By covering the most basic computer functions such as clicking, dragging, and dropping, we are creating a more equal playing field in the class for future puzzles. This lesson also provides a great opportunity to introduce appropriate computer lab behavior.

Students will be able to:
- Model proper computer lab behaviors
- Experiment with standard block-based programming actions such as: clicking, drag and drop, etc.

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ALEX Classroom Resources: 1

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